Senior 3D Character Artist creating high-quality assets for Dead by Daylight at Behaviour Interactive. Collaborating with multidisciplinary teams to bring the game's vision to life.
Responsibilities
Create high-quality game assets, including characters, clothing, hair, textures, materials, and supporting props, ensuring they meet the artistic vision and quality standards of the project.
Own the creation of complex and hero character assets from concept interpretation through final implementation, while delivering high-quality work within production timelines.
Optimize assets for performance while respecting technical constraints, game engine requirements, and established production pipelines.
Collaborate closely with Art Directors, Leads, Technical Artists, and other disciplines to ensure artistic and technical alignment throughout development.
Contribute to pipeline improvements, and the adoption of new tools, techniques, and workflows that enhance production efficiency and asset quality.
Requirements
6+ years of experience as a 3D Character Artist in the video game industry, with experience delivering high-quality character assets for shipped titles.
Strong expertise in character modeling, sculpting, texturing, and material creation using tools such as Maya or Blender, ZBrush, Substance Painter, and Photoshop.
Experience creating realistic characters, clothing, and hair with a strong attention to detail and a solid understanding of anatomy, form, and visual storytelling.
Solid understanding of game art production pipelines, including game-ready topology, UV unwrapping, baking, optimization, LOD creation, and asset integration into Unreal Engine.
A strong portfolio showcasing realistic character art and game-ready assets.
Benefits
Célébration de la diversité des personnes, des perspectives et des idées
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