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About the role

  • Senior Technical Animator at Behaviour Interactive creating animation systems for cutting-edge video games. Focused on technical animation and collaboration across various teams in Montreal.

Responsibilities

  • Design and maintain the animation pipeline between DCC tools and the engine, including MetaHuman integration, IK Retargeter setup, AnimBlueprint architecture, Control Rig modules, and facial animation workflows.
  • Implement procedural animation systems and in-game IK for gameplay features across Killer and Survivor archetypes.
  • Develop and maintain pipeline automation tools using Python and MEL (Maya), and contribute to editor tooling in Unreal when needed.
  • Investigate, diagnose, and resolve animation bugs in multiplayer gameplay systems, including replication issues specific to asymmetrical online games.
  • Analyze and optimize rigs, skeletal meshes, and animation assets to meet performance and memory constraints without compromising visual quality.
  • Develop debugging tools to support animators, designers, and engineers in daily workflows.
  • Share knowledge with animation and programming teams and produce technical documentation suitable for a growing team.
  • Receive direction from the project’s Lead Technical Animator and collaborate closely with animation, gameplay, and engine teams.

Requirements

  • Minimum of 7 years of experience in technical animation within the video game industry.
  • Strong proficiency with Maya and Unreal Engine (UE5 preferred), including AnimBlueprints, Control Rig, Physics, IK Rig / IK Retargeter, and linking Animation Blueprints.
  • Hands-on experience with MetaHuman: ingestion, rigging, facial animation pipelines, and real-time integration.
  • Solid scripting skills (Python and/or MEL) for pipeline automation.
  • Experience developing or supporting multiplayer games, with a good understanding of networked animation.
  • Excellent fundamentals in rigging and skinning, and a strong understanding of animation principles.
  • Experience with Motion Matching / Pose Search, Mutable, or modular Control Rig systems is a significant asset.
  • Live-service experience is a plus.

Benefits

  • Equal opportunity and celebration of diversity
  • Creative and diverse environment

Job title

Job type

Full Time

Experience level

Senior

Salary

Not specified

Degree requirement

Bachelor's Degree

Tech skills

PythonUnreal Engine

Location requirements

HybridMontrealCanada

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