Senior Technical Animator designing tools for animation teams to utilize Unreal Engine capabilities. Emphasizing technical animation expertise and bug resolution.
Responsibilities
Design and develop tools that enable animation teams to work directly within Unreal and fully leverage its available features.
Identify weaknesses in the animation pipeline, stay current with technological advancements, and propose appropriate solutions.
Investigate, diagnose, and resolve bugs related to tools.
Maintain tools and ensure connectivity between the various devices used in animation.
Write documentation and share knowledge with animation and programming teams.
Requirements
Minimum of 5 years of experience in technical animation.
Strong proficiency in Unreal Engine, particularly the animation module.
Knowledge of C++ and Python.
Solid understanding of rigging and skinning techniques, as well as animation principles.
Motion Designer creating high - performing marketing creatives for a digital fashion platform. Involved in all aspects of creative production from ideation to final output.
Technical Artist creating and integrating assets for high - end 2D and 3D visuals. Collaborating in a hybrid environment involving AAA game art and production at VOLTA.
Technical Animator Intern at Behaviour Interactive crafting innovative experiences for video games. Responsibilities include designing tools and pipelines, working with a talented team.
Senior 3D Character Artist creating high - quality assets for Dead by Daylight at Behaviour Interactive. Collaborating with multidisciplinary teams to bring the game's vision to life.
Senior Animator at Cinesite crafting naturalistic character performances for feature animation. Collaborating closely with creators while upholding production quality and timelines.
3D Generalist responsible for designing and delivering 3D models for Roblox games. Join Voldex, a leading gaming company, and impact millions of daily players with your art.
Senior 3D Art Generalist creating high - quality 3D assets for Brookhaven at Voldex. Collaborating with art teams to ensure visual identity and performance standards.
3D Character Artist creating characters for horror games at Red Barrels in Montreal. Collaborate closely with design and art teams to deliver high - quality character experiences.
Technical Animator at Blackbird Interactive creating animation pipelines and animations for gameplay. Collaborating with teams to ensure high - quality execution on game projects in a remote work setting.
Character Performance Animator designing and executing key animations for cinematic game experiences at NetEase Games. Collaborating with cross - functional teams to enrich character performances and storytelling.