Senior Technical Animator bridging art and technology at Behaviour Interactive. Optimize tools and pipelines for character animation in a AAA Unreal Engine game.
Responsibilities
Être responsable de l'animation et de l'intégration des personnages dans Unreal;
Identifier les problèmes d'animation potentiels, rechercher de nouvelles technologies et trouver des solutions;
Enquêter, diagnostiquer et résoudre les bugs d'animation à travers divers systèmes du jeu;
Assurer l'efficacité, l'évolutivité et l'optimisation des rigs de personnages;
Créer des documents techniques pour partager des connaissances avec les animateurs et les programmeurs.
Requirements
Minimum de 6 ans d'expérience en animation dans l'industrie du jeu vidéo;
Excellentes compétences techniques en rigging et skinning;
Bonne compréhension des principes de l'animation;
Maîtrise de Maya et d'Unreal Engine;
La connaissance de MEL, Python et/ou Mgear est un atout.
Benefits
Équité des chances pour tout le monde
Célébration de la diversité des personnes, des perspectives et des idées.
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