Senior Software Engineer helping to evolve gameplay systems in a classic AAA real-time strategy title at Blackbird Interactive. Collaborating with cross-functional teams to implement features and improve workflows.
Responsibilities
Core RTS gameplay systems: Design, implement, maintain, and improve player-facing gameplay features such as unit behaviors, abilities, commands, selection, movement, combat interactions, targeting, and game-state systems using C++.
Mission and scenario gameplay: Build and support scripted gameplay content including triggers, objectives, events, encounters, victory conditions, progression logic, and campaign or custom scenario systems.
Simulation and systems architecture: Develop modular, data-driven gameplay systems that support iteration, determinism, save/load reliability, multiplayer stability, and maintainability across a large legacy codebase.
Technical leadership and collaboration: Partner closely with design, art, audio, production, QA, and engineering peers to prototype features, tune game feel, guide implementation approaches, review code, and resolve gameplay issues efficiently.
Performance and stability: Debug and optimize gameplay systems with attention to CPU, memory, desync risk, determinism, save/load issues, and edge-case behavior in both single-player and multiplayer contexts.
Legacy stewardship and improvement: Work within an established codebase to extend and refactor existing systems, modernize workflows where appropriate, reduce technical debt, and preserve the responsiveness and readability players expect from a classic RTS experience.
Requirements
Have 6+ years of professional software development experience using C++, ideally in games.
Hold a BSc in Computer Science or a college diploma in software engineering, game programming, or a closely related field, or have equivalent professional experience.
Have shipped at least one commercial game or major update where you contributed significantly to gameplay, simulation, AI, tools, or engine systems.
Are comfortable working in mature or legacy codebases and can improve existing systems without losing sight of gameplay feel, stability, and maintainability.
Can independently own medium-to-large gameplay features from investigation and design through implementation, debugging, polish, and support.
Have experience implementing or debugging gameplay systems involving state, timing, scripting, AI, player input, mission logic, or simulation.
Care deeply about responsiveness, clarity, polish, and long-term maintainability in player-facing systems.
Communicate clearly, work well with cross-functional teams, and can provide constructive technical feedback through code reviews, design discussions, and mentoring.
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