Senior 3D Generalist focusing on Houdini Grooming for Blizzard Entertainment's cinematics team. Developing workflows and refining processes in a hybrid work environment, delivering high-quality visual work.
Responsibilities
Develop new workflows and help refine processes
Deliver high quality photo realistic work and highly stylized looks
Work closely with surfacing and simulation to deliver beautiful and functional work
Requirements
8+ Years experience using Maya and Houdini in a professional environment (Game Studio, Animation Studio, or VFX Studio)
8+ Years experience grooming in Houdini
Expert at troubleshooting and solving problems independently
Deep understanding of VFX Production Pipelines
Ability to take creative direction and enhance the creative process
Senior Cutout animator at TONIC DNA creating 2D animations for Cordell Barker's latest project. Remote with hybrid work options requiring experience in Toon Boom Harmony.
Senior Character Artist at Compulsion Games creating high - quality 3D characters that define visual identities. Collaborating with cross - disciplinary teams to bring game worlds to life.
Senior 3D & Motion Designer creating motion - led brand expressions and immersive designs at Prospekt. Leading visual execution across digital channels for brand campaigns and environments.
Senior Designer at Akcelo creating visually engaging brand experiences in a hybrid work environment. Collaborating across teams to deliver impactful designs and innovative solutions.
Lead Animator at Warner Bros. Games Montréal creating AAA - quality animations for gameplay and cinematics. Collaborating with leadership to uphold artistic standards and mentoring the animation team.
Animator creating visually stunning animations for episodic and feature film projects. Collaborating with CG and VFX teams to achieve the client's vision.
Technical Artist developing AAA Sci - fi action title under Art and Technical Directors. Working within a proprietary engine to extend rendering features and supporting content pipelines.
Cutout animator proficient in Toon Boom Harmony needed for animation production at TONIC DNA. Looking for versatile and creative candidates for Cordell Barker's latest project.
3D Artist designing high - quality assets and environments for horror games at Red Barrels studio. Collaborating with teams to enhance visual storytelling and gameplay.
Technical Animator responsible for animation systems in horror game development at Red Barrels. Collaborating with teams to ensure robust and optimized animations in Unreal Engine.