Senior Lighting-Compositing Artist creating compelling final imagery for animated feature length projects at Cinesite. Collaborating with leads to ensure technical and artistic objectives are met.
Responsibilities
Work with the Lighting Lead and experienced artists to understand the look of individual sequences to achieve technical and artistic objectives while respecting the story
Receive master shots for sequences and work with direction from the Lighting and Compositing Lead to light and composite them
Create master light rigs and assemble lighting setups for a sequence in line with the Supervisor's Lighting and compositing indications
Light and composite shots using Gaffer and Nuke using the predefined light rigs and look development templates provided
Provide artistic input using your shading and color understanding while harmonizing the creative and technical aspects of each shot
Problem solve and troubleshoot any artistic and technical issues
Flag to the Lead, production, and Supervisor any problems and escalate if necessary
Ensure that shots meet the render requirements and are completed in a timely fashion in Renderman
Submit shots in dailies and work with the team to discuss and resolve issues pertaining to the shots
Take direction and any constructive feedback from the supervisors and apply corrective actions that serves the storytelling and the look of the shot
Requirements
5 years experience in a similar role on animated feature length projects
Proficiency in Katana/Gaffer, Nuke, Houdini Solaris and Renderman
Very good understanding of light, shading and colour, as well as of compositing principles and practices
Ability to work well within a team environment and take direction from Leads as appropriate
Apprehension of stylized and non photoreal lighting concepts
Senior Lighting Artist lighting environments and optimizing post - process effects for Piranha Games, an action - game studio behind MechWarrior. Collaborating across art and design teams.
Senior Level Artist creating playable levels and environments in Unreal Engine. Supporting People Can Fly’s AAA game projects through modular workflows and artistic collaboration.
Senior Level Artist building and optimizing playable Unreal Engine environments for Side’s game co - development projects. Owning spaces from blockout through final polish, including gameplay integration and visual composition.
Previsualization Artist creating cinematic previs sequences for The Third Floor, a visualization studio serving major film and entertainment clients. Animating characters, cameras, creatures, props, and vehicles.
Senior lighting artist creating immersive 3D environments for Activision’s Beenox game studio. Balancing artistic direction, gameplay readability, and engine performance across Quebec City or Montréal.
Senior Lighting Artist shaping atmospheric, gameplay - driven lighting for BulletFarm's next AAA title. Building performant Unreal Engine 5 environments with Lumen and MegaLights.
Multimedia Artist creating digital artwork, video, animations, and visual effects for Extreme Networks’ cloud - driven networking campaigns. Collaborating with Extreme’s Brand team on internal and external visual content.
CFX Artist creating Houdini hair, fur, cloth, and muscle simulations for Bardel Entertainment’s animation productions. Collaborating across departments and maintaining production - ready CFX pipelines.
Senior Layout Artist staging CG animation scenes and crafting cinematography for Bardel Entertainment’s featurette productions. Translating storyboards into 3D sequences while supporting visual storytelling and production workflows.
Senior Level Artist creating playable Unreal Engine levels for People Can Fly, an independent AAA game studio. Building world geometry, modular assets, and set dressing for next - generation action games.