Character Texture Artist developing complex photorealistic textures for high-end VFX productions at Cinesite. Collaborating with various teams to achieve high-quality CG assets in a hybrid work environment.
Responsibilities
Collaborate with the Head of Builds, Lead Texture Artist, modeling team and production to achieve the desired visual look of characters and CG objects.
Create photorealistic organic textures for primary digital characters (hero assets) using provided photographic references and/or concept art.
Develop complex surface textures and prepare surface files for lighting.
Work closely with the modeling team to ensure UVs are positioned and scaled efficiently.
Perform quality control on texture maps before publication to ensure consistency and compliance with project standards.
Liaise with the Look Development team to adjust textures and optimize shaders as needed.
Follow guidelines and incorporate feedback from supervisors and project leads, taking production notes into account.
Meet production schedules and deadlines while maintaining the highest quality standards.
Communicate regularly with production and team leads regarding task progress, schedules and deadlines.
Share techniques, references and ideas with the team to foster collaboration and knowledge sharing.
Contribute to effective problem-solving and the sharing of relevant information within the Asset department.
Continue to develop expertise by staying up to date on new tools, software, data and related technologies.
Requirements
Proven experience creating highly realistic textures for creatures and characters.
Experience producing high-quality texture maps for human digi-doubles.
Strong understanding of the visual effects production pipeline and the role of texturing in creating photoreal CG assets.
Advanced proficiency in Mari, Substance, Photoshop and Maya.
Strong attention to detail and ability to produce high-quality textures by combining photographic references and digital painting techniques.
Ability to collaborate effectively with modelers and Look Development artists in a team environment while following direction from supervisors and leads.
Experience managing and applying UVs; familiarity with Mudbox or ZBrush is considered an asset.
Proactive attitude with excellent communication, organizational and interpersonal skills.
Strong creative problem-solving skills.
Demonstrated ability to work effectively in a fast-paced production environment.
Benefits
Flexibility: We have fully adopted a hybrid work model, offering employees the option to work from home, in the studio, or a combination of both (with exceptions as required).
Employee assistance program
Telemedicine platform (Dialogue)
Inflow program (ADHD support)
Personal days
One floating celebration day to celebrate what makes you unique
Equipment and hardware provided for office and home work
Access to cultural and wellness activities (yoga, massage)
Motion Design Intern supporting 2D/3D animation, branded content, and campaign production at The Heist, Thinkingbox’s motion design and post - production studio.
Motion Design Intern supporting 2D/3D animation, branded content, and broadcast projects at The Heist. Building studio experience with Adobe tools alongside experienced designers and directors.
Creative Motion Designer producing video ads for Quarks’ global dating and relationship - wellness products. Creating, adapting, localizing, and testing motion creatives across major advertising platforms.
VFX and motion design intern creating real - time gameplay effects for Ludia’s mobile games. Integrating particles and animation into an in - house engine while learning through mentorship.
Senior Technical Animator integrating character rigs and animation systems in Unreal Engine. Building realistic AAA sci - fi FPS characters for Behaviour Interactive, a Montreal video game studio.
Motion Designer creating high - converting video ads for Mistplay, a mobile gaming loyalty app. Editing UGC, gameplay, and motion graphics for user acquisition campaigns.
Remote video editor creating motion - rich long - form videos for vidIQ, a platform helping YouTube creators grow. Editing, pacing, and visual storytelling for the vidIQ YouTube channel.
Senior Cinematic Animator creating gameplay and cinematic animations for Piranha Games’ action titles. Integrating character animation with Unreal Engine systems and mentoring junior animators.
Technical Animator creating character, weapon, vehicle, and gameplay animations in Maya and Unreal Engine 5. Supporting Offworld’s large - scale multiplayer shooter titles, including Squad and Starship Troopers: Extermination.
Unity Technical Artist optimizing rendering, shaders, and assets for iLogos Game Studios’ mobile multiplayer shooter. Bridging art and engineering to improve performance across iOS and Android devices.