Animator creating visually stunning animations for episodic and feature film projects. Collaborating with CG and VFX teams to achieve the client's vision.
Responsibilities
Create high-quality, visually stunning, and hyper-realistic animations for episodic series and feature film projects.
Design character performances from scratch (ex nihilo), working closely with the CG supervisor and VFX supervisor to realize the client's vision.
Combine matchmove/rotoscoping of character motion with realistic takeover shots for actions that cannot be captured live on set.
Provide any secondary hard-surface object animation needs (vehicles, props, and other supporting assets), either as final animated performances or to assist and facilitate VFX simulations.
Proactively communicate the best approaches you can envision to tackle technical and artistic challenges.
Collaborate with colleagues in the animation and CG teams, sharing expertise and constructive feedback to ensure the best possible outcomes for the project.
Meet and achieve animation quotas according to the planned schedule.
Maintain and ensure effective communication with the series production regarding your work scheduling and deadlines.
Requirements
Minimum of 3 years of animation experience within a VFX studio
Formal training in traditional animation or fine arts
Excellent understanding of body mechanics, acting, and storytelling techniques
Advanced proficiency in Maya
Prior experience with Linux platform
Knowledge of rigging and modeling
Ability to multitask, prioritize, and troubleshoot
Collaborative mindset
Open and receptive to direction with the ability to adapt to change
Self-motivated, proactive, strong communication skills, and excellent team spirit
Assets: scripting knowledge with MEL or Python, experience with Houdini
Motion Design Intern supporting 2D/3D animation, branded content, and campaign production at The Heist, Thinkingbox’s motion design and post - production studio.
Motion Design Intern supporting 2D/3D animation, branded content, and broadcast projects at The Heist. Building studio experience with Adobe tools alongside experienced designers and directors.
Creative Motion Designer producing video ads for Quarks’ global dating and relationship - wellness products. Creating, adapting, localizing, and testing motion creatives across major advertising platforms.
VFX and motion design intern creating real - time gameplay effects for Ludia’s mobile games. Integrating particles and animation into an in - house engine while learning through mentorship.
Senior Technical Animator integrating character rigs and animation systems in Unreal Engine. Building realistic AAA sci - fi FPS characters for Behaviour Interactive, a Montreal video game studio.
Motion Designer creating high - converting video ads for Mistplay, a mobile gaming loyalty app. Editing UGC, gameplay, and motion graphics for user acquisition campaigns.
Remote video editor creating motion - rich long - form videos for vidIQ, a platform helping YouTube creators grow. Editing, pacing, and visual storytelling for the vidIQ YouTube channel.
Senior Cinematic Animator creating gameplay and cinematic animations for Piranha Games’ action titles. Integrating character animation with Unreal Engine systems and mentoring junior animators.
Technical Animator creating character, weapon, vehicle, and gameplay animations in Maya and Unreal Engine 5. Supporting Offworld’s large - scale multiplayer shooter titles, including Squad and Starship Troopers: Extermination.
Unity Technical Artist optimizing rendering, shaders, and assets for iLogos Game Studios’ mobile multiplayer shooter. Bridging art and engineering to improve performance across iOS and Android devices.