Lead Digital Matte Painting Artist in charge of Environment team at Mavericks VFX, creating diverse 3D environments for live-action VFX projects.
Responsibilities
Assess and define the most efficient methodology for each environment brief, from 2.5D Matte Painting projection setups to full 3D asset builds.
Lead, mentor, and support the Environment/DMP team and Artists in their daily tasks.
Supervise integration of digital environments into shots, ensuring consistent lighting, perspective, and color.
Coordinate with VFX Supervisors, CG Supervisors, and Production to deliver high-quality work efficiently.
Apply photography, practical, and digital techniques to create environments.
Review work and provide clear artistic and technical feedback, incorporating client and supervisor notes in a timely manner.
Develop workflows and approaches to anticipate and solve creative or technical challenges.
Maintain consistent standards across projects while promoting best practices and team development.
Requirements
4+ years of experience as a Digital Matte Painter or Environment Artist for live-action feature or television, including at least 1 year in a lead or supervisory role.
Strong knowledge of 3D software such as Blender, Maya, and Houdini, and 2D/shading tools like Substance, Adobe Photoshop, Nuke, and Unreal Engine.
Familiarity with supplementary software, including ZBrush, Gaea, SpeedTree, and other related tools, is a plus.
Strong Matte Painting and 2.5D projection skills.
Good visual eye with an understanding of the natural equilibrium of nature and the ability to translate it effectively onto a 2D screen.
Experience with compositing or scripting is a plus.
Ability to solve technical challenges independently while maintaining high artistic standards.
Curiosity and willingness to explore new tools, including AI-assisted workflows and Unreal Engine, and to share knowledge with the team.
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