Senior Digital Matte Painting Artist responsible for high-quality environment art in live-action VFX projects at Mavericks VFX. Collaborating closely with the creative team to maintain visual consistency and support production workflows.
Responsibilities
Produce concept art and complex 2D/2.5D matte paintings for live-action and CG integration
Develop visual references and concept artwork to guide creative direction and environment production
Collaborate with the Environment Lead, CG, and Compositing teams to maintain visual continuity, technical efficiency, and high production standards
Suggest and implement innovative techniques, tools, and AI-assisted workflows to optimize environment production
Review and provide feedback on environment work to ensure it meets creative and technical requirements
Stay updated on industry tools, techniques, and best practices, and apply knowledge to improve production workflows
Requirements
Minimum 3 years of experience as a Digital Matte Painter or Environment Artist for live-action feature film or episodic VFX
Strong artistic skills with an appreciation for landscape and natural processes
Proven ability to create compelling concept art
Expertise in composition, lighting, perspective, and color theory
Proficiency with Photoshop and 3D software such as Maya, Houdini, or Blender
Experience with projection techniques and camera setups
Working knowledge of compositing packages (preferably Nuke)
Knowledge of Unreal Engine and AI-based environment or image generation techniques is a plus
Ability to manage multiple complex tasks and deadlines while maintaining high-quality results
Strong communication skills and collaborative work approach
Benefits
Must be legally entitled to work in Canada as specified
Equal Opportunity Employer
Committed to providing employment in accordance with the Ontario Human Rights Code and the Accessibility for Ontarians with Disabilities Act
Motion Design Intern supporting 2D/3D animation, branded content, and campaign production at The Heist, Thinkingbox’s motion design and post - production studio.
Motion Design Intern supporting 2D/3D animation, branded content, and broadcast projects at The Heist. Building studio experience with Adobe tools alongside experienced designers and directors.
Creative Motion Designer producing video ads for Quarks’ global dating and relationship - wellness products. Creating, adapting, localizing, and testing motion creatives across major advertising platforms.
VFX and motion design intern creating real - time gameplay effects for Ludia’s mobile games. Integrating particles and animation into an in - house engine while learning through mentorship.
Senior Technical Animator integrating character rigs and animation systems in Unreal Engine. Building realistic AAA sci - fi FPS characters for Behaviour Interactive, a Montreal video game studio.
Motion Designer creating high - converting video ads for Mistplay, a mobile gaming loyalty app. Editing UGC, gameplay, and motion graphics for user acquisition campaigns.
Remote video editor creating motion - rich long - form videos for vidIQ, a platform helping YouTube creators grow. Editing, pacing, and visual storytelling for the vidIQ YouTube channel.
Senior Cinematic Animator creating gameplay and cinematic animations for Piranha Games’ action titles. Integrating character animation with Unreal Engine systems and mentoring junior animators.
Technical Animator creating character, weapon, vehicle, and gameplay animations in Maya and Unreal Engine 5. Supporting Offworld’s large - scale multiplayer shooter titles, including Squad and Starship Troopers: Extermination.
Unity Technical Artist optimizing rendering, shaders, and assets for iLogos Game Studios’ mobile multiplayer shooter. Bridging art and engineering to improve performance across iOS and Android devices.