Junior 3D Modeling & Geomatics Specialist helping to transform spatial data into digital models for telecommunication projects. Collaborating with teams to support critical infrastructure initiatives.
Responsibilities
Processing point cloud and geomatics data collected through field operations and technical mapping programs
Creating and digitizing 3D infrastructure models used to support aerial telecommunications analysis
Supporting infrastructure modeling for telecommunications and utility-related projects
Reviewing and validating spatial data to ensure models accurately reflect real-world conditions
Working across multiple project programs simultaneously while maintaining quality and accuracy
Supporting continuous improvement in technical workflows and data quality practices
Requirements
University, college, or technical school graduate in: GIS / Geomatics, Geography, Engineering (Mechanical, Civil, Environmental, Industrial), Remote Sensing, Spatial Data Science or a related technical discipline
Experience or exposure to any of the following is considered an asset: GIS platforms (ArcGIS, QGIS), CAD or technical software (AutoCAD, SolidWorks, FME, or similar), LiDAR, photogrammetry, UAV mapping, or point cloud environments, Geospatial analysis or spatial visualization workflows, Data processing and quality assurance
Benefits
Real impact: help support the infrastructure that keeps communities connected across Canada
Career growth: develop highly specialized skills in geomatics, telecommunications infrastructure, and digital modeling
Hands-on mentorship: work closely with experienced technical specialists invested in your development
Hybrid work model: begin with in-office training and transition to hybrid flexibility as you grow into the role
Learning support: access to training, mentorship, and opportunities to continuously build your technical capabilities
Collaborative culture: join a supportive, technically strong, and growth-oriented team environment
Motion Design Intern supporting 2D/3D animation, branded content, and campaign production at The Heist, Thinkingbox’s motion design and post - production studio.
Motion Design Intern supporting 2D/3D animation, branded content, and broadcast projects at The Heist. Building studio experience with Adobe tools alongside experienced designers and directors.
Creative Motion Designer producing video ads for Quarks’ global dating and relationship - wellness products. Creating, adapting, localizing, and testing motion creatives across major advertising platforms.
VFX and motion design intern creating real - time gameplay effects for Ludia’s mobile games. Integrating particles and animation into an in - house engine while learning through mentorship.
Senior Technical Animator integrating character rigs and animation systems in Unreal Engine. Building realistic AAA sci - fi FPS characters for Behaviour Interactive, a Montreal video game studio.
Motion Designer creating high - converting video ads for Mistplay, a mobile gaming loyalty app. Editing UGC, gameplay, and motion graphics for user acquisition campaigns.
Remote video editor creating motion - rich long - form videos for vidIQ, a platform helping YouTube creators grow. Editing, pacing, and visual storytelling for the vidIQ YouTube channel.
Senior Cinematic Animator creating gameplay and cinematic animations for Piranha Games’ action titles. Integrating character animation with Unreal Engine systems and mentoring junior animators.
Technical Animator creating character, weapon, vehicle, and gameplay animations in Maya and Unreal Engine 5. Supporting Offworld’s large - scale multiplayer shooter titles, including Squad and Starship Troopers: Extermination.
Unity Technical Artist optimizing rendering, shaders, and assets for iLogos Game Studios’ mobile multiplayer shooter. Bridging art and engineering to improve performance across iOS and Android devices.