Technical Artist creating complex art for characters and environments in AAA games at High Voltage. Working with Unreal Engine and collaborating with various teams for optimization and workflow.
Responsibilities
Create complex materials for characters, weapons, environments, and large world set pieces.
Support all teams with Blueprint management and setup for interactable items, weapons, environments, and other gameplay elements.
Establish workflows and tools for other artists to utilize when making unique assets in DDC packages and Unreal.
Execute on a range of visual effects styles from realistic to stylized.
Work with engineers and artists to optimize content for many platforms.
Manage multiple complex tasks concurrently.
Requirements
3+ years of professional technical art experience in the game industry with at least one shipped title.
Strong online portfolio or reel submitted showcasing game technical art.
Experienced with the Unreal Engine 4 or 5 art pipeline, working with blueprints, material editor, and technical systems (Foliage, Landscape, RVT, PCG, Water, etc.)
Experienced knowledge of PBR principles and material editors.
Experience modeling and using texturing packages such as Substance Designer and Painter.
Abilities in secondary areas such as modeling, skinning, animation, proceduralism, scripting or lighting.
Desire and knowledge of how to push Unreal Engine further.
Desire to work with a team and own features and initiatives from inception to ship.
Experience working on multiple platforms.
Excellent time management and organizational skills.
Must be able to take critique and art direction.
Passion for video games.
Bonus Points
Experience working with Niagara systems.
Experience working with Lumen and TOD sequenced based lighting.
Motion Designer creating high - performing marketing creatives for a digital fashion platform. Involved in all aspects of creative production from ideation to final output.
Technical Artist creating and integrating assets for high - end 2D and 3D visuals. Collaborating in a hybrid environment involving AAA game art and production at VOLTA.
Technical Animator Intern at Behaviour Interactive crafting innovative experiences for video games. Responsibilities include designing tools and pipelines, working with a talented team.
Senior 3D Character Artist creating high - quality assets for Dead by Daylight at Behaviour Interactive. Collaborating with multidisciplinary teams to bring the game's vision to life.
Senior Animator at Cinesite crafting naturalistic character performances for feature animation. Collaborating closely with creators while upholding production quality and timelines.
3D Generalist responsible for designing and delivering 3D models for Roblox games. Join Voldex, a leading gaming company, and impact millions of daily players with your art.
Senior 3D Art Generalist creating high - quality 3D assets for Brookhaven at Voldex. Collaborating with art teams to ensure visual identity and performance standards.
3D Character Artist creating characters for horror games at Red Barrels in Montreal. Collaborate closely with design and art teams to deliver high - quality character experiences.
Technical Animator at Blackbird Interactive creating animation pipelines and animations for gameplay. Collaborating with teams to ensure high - quality execution on game projects in a remote work setting.
Character Performance Animator designing and executing key animations for cinematic game experiences at NetEase Games. Collaborating with cross - functional teams to enrich character performances and storytelling.