Environment Artist for GameSim's talent pipeline, crafting 3D art for various game projects. Role encompasses creation of detailed environment assets and collaboration with international teams.
Responsibilities
Create high-quality 3D environment art, props, modular assets, materials, set dressing, and world-building content across a variety of visual styles.
Work from concept art, reference, style guides, blockouts, client direction, or incomplete/vague creative briefs to produce clear and polished results.
Build, assemble, and integrate assets and environments in Unreal Engine, with attention to composition, readability, performance, and technical requirements.
Support the full environment art pipeline, including modeling, UVs, baking, texturing, material creation, optimization, engine integration, and final polish.
Review artwork from internal teammates, partner studios, or external vendors and provide clear, constructive, actionable feedback.
Help translate broad client or project feedback into specific tasks, priorities, notes, and acceptance criteria that artists can execute against.
Assist with maintaining visual consistency across assets, scenes, and artists by helping define quality bars, style expectations, and review standards.
Collaborate with art directors, leads, producers, technical artists, designers, engineers, and artists across multiple studios and time zones.
Help identify production risks early, including unclear direction, workflow gaps, quality issues, technical constraints, or schedule concerns.
Contribute to workflow and pipeline improvements that help the team work more efficiently and consistently.
Document processes, best practices, feedback, and workflow guidance when needed using tools such as Confluence, Miro, or Jira.
Balance visual quality, production efficiency, and performance requirements while supporting the needs of each project.
Requirements
5+ years of professional experience as a 3D Environment Artist, Generalist, World Artist, or similar role in games or real-time production.
At least one shipped game or comparable real-time interactive project.
Strong portfolio demonstrating high-quality environment art, world building, prop creation, materials, and/or scene assembly.
Strong artistic eye for form, composition, lighting, material definition, scale, visual hierarchy, and style consistency.
Ability to work across different visual styles, from realistic to stylized, depending on project needs.
Experience creating both individual assets and assembled environments/scenes.
Solid understanding of the full environment art pipeline, including modeling, UV layout, baking, texturing, materials, optimization, and engine implementation.
Professional experience with Unreal Engine.
Proficiency with common production tools such as Maya, Blender, ZBrush, Substance Painter, Substance Designer, Photoshop.
Practical understanding of real-time performance considerations, including LODs, draw calls, texel density, texture memory, collision, lightmaps, shaders/material complexity, scene organization, and asset budgets.
Strong communication skills, especially when giving feedback, clarifying direction, documenting decisions, or breaking down complex problems.
Ability to take vague or high-level direction and turn it into clear, actionable work.
Comfortable collaborating with artists, leads, producers, and cross-discipline partners.
Able to give and receive feedback professionally, clearly, and constructively.
Strong ownership, follow-through, and problem-solving ability.
Interest in growing into broader leadership responsibilities over time.
Benefits
Opportunity to work on different projects
3 weeks of paid leave
Benefits package including medical, dental and vision
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