Senior Environment Artist creating game-ready environment art for GameSim. Leading with quality standards, workflow direction, and team mentorship in a remote setting.
Responsibilities
Create high-quality environment assets and scenes (architecture, organic environment, kits, hero props, set dressing) built for real-time performance.
Drive material quality: trim sheets, tileables, layered materials, vertex blends, and reusable material functions as appropriate.
Own scene/asset optimization: LOD strategy, streaming considerations, draw calls, memory, lightmap constraints, and platform targets.
Lead execution for a small pod or strike team: break down tasks, set short-term priorities, and keep deliverables moving.
Provide reviews and mentorship: actionable notes, paintovers/blockouts as needed, and consistent standards for “definition of done.”
Collaborate cross-discipline (Design, Lighting, Tech Art, Engineering) to ensure environments support gameplay readability and performance.
Support client-facing communication when needed: clarify requirements, share WIP, align on standards, and reduce rework through early alignment.
Contribute to pipeline/process improvements: naming conventions, template scenes, kit documentation, and onboarding guides.
Requirements
Minimum **8-years of professional game industry experience** with at least one shipped title.
Experience working with industry standard tools such as **Maya, 3DS Max, Blender, Substance Painter, Substance Designer, ZBrush, etc**
Proven experience shipping or delivering real-time environment work in **Unreal Engine 4 or 5.**
Strong environment art fundamentals: composition, mood, scale, material definition, and cohesion.
Strong modeling skills (architectural/modular, hard-surface, and organic); solid UV and baking fundamentals.
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