Senior Environment Artist creating game-ready environment art for GameSim. Leading with quality standards, workflow direction, and team mentorship in a remote setting.
Responsibilities
Create high-quality environment assets and scenes (architecture, organic environment, kits, hero props, set dressing) built for real-time performance.
Drive material quality: trim sheets, tileables, layered materials, vertex blends, and reusable material functions as appropriate.
Own scene/asset optimization: LOD strategy, streaming considerations, draw calls, memory, lightmap constraints, and platform targets.
Lead execution for a small pod or strike team: break down tasks, set short-term priorities, and keep deliverables moving.
Provide reviews and mentorship: actionable notes, paintovers/blockouts as needed, and consistent standards for “definition of done.”
Collaborate cross-discipline (Design, Lighting, Tech Art, Engineering) to ensure environments support gameplay readability and performance.
Support client-facing communication when needed: clarify requirements, share WIP, align on standards, and reduce rework through early alignment.
Contribute to pipeline/process improvements: naming conventions, template scenes, kit documentation, and onboarding guides.
Requirements
Minimum **8-years of professional game industry experience** with at least one shipped title.
Experience working with industry standard tools such as **Maya, 3DS Max, Blender, Substance Painter, Substance Designer, ZBrush, etc**
Proven experience shipping or delivering real-time environment work in **Unreal Engine 4 or 5.**
Strong environment art fundamentals: composition, mood, scale, material definition, and cohesion.
Strong modeling skills (architectural/modular, hard-surface, and organic); solid UV and baking fundamentals.
Character Rigging & Tools Artist responsible for creating high - quality character rigs and animation systems. Collaborating with studio leadership and artists at Torn Banner Studios to enhance character animation quality.
Houdini Crowd Artist at Cinesite collaborating on crowd simulations and animations for films. Engaging with animation teams to enhance creative options and improve quality in visual projects.
Motion Designer creating high - performing marketing creatives for a digital fashion platform. Involved in all aspects of creative production from ideation to final output.
Technical Artist creating and integrating assets for high - end 2D and 3D visuals. Collaborating in a hybrid environment involving AAA game art and production at VOLTA.
Technical Animator Intern at Behaviour Interactive crafting innovative experiences for video games. Responsibilities include designing tools and pipelines, working with a talented team.
Senior 3D Character Artist creating high - quality assets for Dead by Daylight at Behaviour Interactive. Collaborating with multidisciplinary teams to bring the game's vision to life.
Senior Animator at Cinesite crafting naturalistic character performances for feature animation. Collaborating closely with creators while upholding production quality and timelines.
3D Generalist responsible for designing and delivering 3D models for Roblox games. Join Voldex, a leading gaming company, and impact millions of daily players with your art.
Senior 3D Art Generalist creating high - quality 3D assets for Brookhaven at Voldex. Collaborating with art teams to ensure visual identity and performance standards.
3D Character Artist creating characters for horror games at Red Barrels in Montreal. Collaborate closely with design and art teams to deliver high - quality character experiences.