Senior Environment Artist creating game-ready environment art for GameSim. Leading with quality standards, workflow direction, and team mentorship in a remote setting.
Responsibilities
Create high-quality environment assets and scenes (architecture, organic environment, kits, hero props, set dressing) built for real-time performance.
Drive material quality: trim sheets, tileables, layered materials, vertex blends, and reusable material functions as appropriate.
Own scene/asset optimization: LOD strategy, streaming considerations, draw calls, memory, lightmap constraints, and platform targets.
Lead execution for a small pod or strike team: break down tasks, set short-term priorities, and keep deliverables moving.
Provide reviews and mentorship: actionable notes, paintovers/blockouts as needed, and consistent standards for “definition of done.”
Collaborate cross-discipline (Design, Lighting, Tech Art, Engineering) to ensure environments support gameplay readability and performance.
Support client-facing communication when needed: clarify requirements, share WIP, align on standards, and reduce rework through early alignment.
Contribute to pipeline/process improvements: naming conventions, template scenes, kit documentation, and onboarding guides.
Requirements
Minimum **8-years of professional game industry experience** with at least one shipped title.
Experience working with industry standard tools such as **Maya, 3DS Max, Blender, Substance Painter, Substance Designer, ZBrush, etc**
Proven experience shipping or delivering real-time environment work in **Unreal Engine 4 or 5.**
Strong environment art fundamentals: composition, mood, scale, material definition, and cohesion.
Strong modeling skills (architectural/modular, hard-surface, and organic); solid UV and baking fundamentals.
Senior Cutout animator at TONIC DNA creating 2D animations for Cordell Barker's latest project. Remote with hybrid work options requiring experience in Toon Boom Harmony.
Senior Character Artist at Compulsion Games creating high - quality 3D characters that define visual identities. Collaborating with cross - disciplinary teams to bring game worlds to life.
Senior 3D & Motion Designer creating motion - led brand expressions and immersive designs at Prospekt. Leading visual execution across digital channels for brand campaigns and environments.
Senior Designer at Akcelo creating visually engaging brand experiences in a hybrid work environment. Collaborating across teams to deliver impactful designs and innovative solutions.
Lead Animator at Warner Bros. Games Montréal creating AAA - quality animations for gameplay and cinematics. Collaborating with leadership to uphold artistic standards and mentoring the animation team.
Animator creating visually stunning animations for episodic and feature film projects. Collaborating with CG and VFX teams to achieve the client's vision.
Technical Artist developing AAA Sci - fi action title under Art and Technical Directors. Working within a proprietary engine to extend rendering features and supporting content pipelines.
Cutout animator proficient in Toon Boom Harmony needed for animation production at TONIC DNA. Looking for versatile and creative candidates for Cordell Barker's latest project.
3D Artist designing high - quality assets and environments for horror games at Red Barrels studio. Collaborating with teams to enhance visual storytelling and gameplay.
Technical Animator responsible for animation systems in horror game development at Red Barrels. Collaborating with teams to ensure robust and optimized animations in Unreal Engine.