Technical Animator Intern at Behaviour Interactive crafting innovative experiences for video games. Responsibilities include designing tools and pipelines, working with a talented team.
Responsibilities
Understand the technical vision of animation development.
Modify and improve rigs and perform model skinning.
Bring static characters to life; add widgets, controllers, and bones to characters while ensuring animations are properly integrated.
Learn the impact of the methods used during production.
Support animators to optimize the integration and use of animations in the game engine.
Complete assigned tasks on time while communicating effectively with the artists involved in the production.
Requirements
Strong knowledge of technical animation: rigging, skinning, integration, and 3D animation.
Experience with Unreal Engine.
Knowledge of the GameMesh optimization pipeline and UVs.
Good knowledge of Autodesk Maya; knowledge of Python and Blender is considered an asset.
Excellent organizational skills, with the ability to thrive in a dynamic environment.
Ability to clearly communicate technical ideas and intentions to artistic teams.
Bonne connaissance de l’animation technique; rigging, skinning, intégration et animation 3D ;
Expérience avec le moteur de jeu Unreal Engine
Connaissance du pipeline d'optimisation de GameMesh et des UV ;
Bonne connaissance du logiciel Autodesk Maya, la connaissance de Python et Blender sera considérée comme des atouts ;
Excellentes capacités d’organisation, avec une aptitude à évoluer efficacement dans un environnement dynamique ;
Capacité à communiquer clairement des idées et intentions techniques aux équipes artistiques.
Benefits
Flexible work policy
Delicious FREE breakfasts and lunches prepared by our chef at the Montreal office bEstro 👨🍳
$250 BEHappy reimbursement to spend on whatever makes you... happy!
An opportunity to grow your skills and potentially be offered a full-time position at the end of your internship 🤩
Character Rigging & Tools Artist responsible for creating high - quality character rigs and animation systems. Collaborating with studio leadership and artists at Torn Banner Studios to enhance character animation quality.
Houdini Crowd Artist at Cinesite collaborating on crowd simulations and animations for films. Engaging with animation teams to enhance creative options and improve quality in visual projects.
Motion Designer creating high - performing marketing creatives for a digital fashion platform. Involved in all aspects of creative production from ideation to final output.
Technical Artist creating and integrating assets for high - end 2D and 3D visuals. Collaborating in a hybrid environment involving AAA game art and production at VOLTA.
Senior 3D Character Artist creating high - quality assets for Dead by Daylight at Behaviour Interactive. Collaborating with multidisciplinary teams to bring the game's vision to life.
Senior Animator at Cinesite crafting naturalistic character performances for feature animation. Collaborating closely with creators while upholding production quality and timelines.
3D Generalist responsible for designing and delivering 3D models for Roblox games. Join Voldex, a leading gaming company, and impact millions of daily players with your art.
Senior 3D Art Generalist creating high - quality 3D assets for Brookhaven at Voldex. Collaborating with art teams to ensure visual identity and performance standards.
3D Character Artist creating characters for horror games at Red Barrels in Montreal. Collaborate closely with design and art teams to deliver high - quality character experiences.
Technical Animator at Blackbird Interactive creating animation pipelines and animations for gameplay. Collaborating with teams to ensure high - quality execution on game projects in a remote work setting.