VFX Artist creating real-time visual effects for game development at GameSim. Collaborating on high-quality game projects with flexible work options including remote.
Responsibilities
Create custom real-time visual effects and implement them in-engine using Unreal Engine 5, Unity, or proprietary tools.
Build high-quality effects for gameplay, environments, cinematics, atmosphere, combat, interaction, destruction, UI/game feedback, and other project needs.
Create all necessary textures, flipbooks, materials, meshes, simulations, and supporting assets for real-time VFX.
Maintain clean, readable, well-structured material graphs, Niagara systems, parameters, naming conventions, and reusable effect setups.
Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other software as needed to support effect creation.
Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers, or engine-specific implementation needs.
Troubleshoot VFX issues in partnership with Technical Art, Engineering, Design, Animation, Audio, and other disciplines.
Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory, spawn rates, scalability settings, and platform performance constraints.
Help ensure effects are readable, performant, and aligned with gameplay needs, art direction, timing, mood, and player feedback.
Review work from internal artists, partner studios, or external vendors and provide clear, constructive, actionable feedback.
Help maintain a consistent quality bar across a set of effects, a feature, a level, or a small team pod.
Support short-term planning by helping break down VFX requests into clear tasks, priorities, dependencies, risks, and definitions of done.
Proactively identify production risks, including missing gameplay hooks, performance spikes, unclear direction, pipeline gaps, dependency issues, or inconsistent style execution.
Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers, Animators, Audio Designers, and Producers.
Support client-facing communication when needed by clarifying requirements, sharing WIP, explaining constraints, and aligning on expected outcomes.
Contribute to VFX workflow improvements, reusable templates, documentation, libraries, naming standards, or scalability rules when appropriate.
Requirements
Resume + portfolio link required.
An art test may be required as part of the process.
This position is currently open to candidates residing in the following Canada Provinces: Ontario or British Columbia.
Benefits
Opportunity to work on different projects
3 weeks of paid leave
Benefits package including medical, dental and vision
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