3D Animator specializing in mocap cleanup for AAA game projects at Liquid Development. Join a creative team working on leading video game titles in a fully remote capacity.
Responsibilities
Build, establish and improve the existing structure for a high-end 3D animation team
Animating a variety of characters, creatures, props, and vehicles
Developing and maintain pipeline tools in Unreal Engine, Maya, 3DS Max and Motion Builder
Working closely with the Animation Director and Project Manager
Requirements
A strong portfolio/demo reel with recent work showcasing proficiency in 3D Animation for video games (**must submit to be considered**)
5+ years of professional experience working as a 3D Animator in the video game industry
Proficient with Maya and Unreal Engine 5 Cinematics (Sequencer)
Must have experience working with motion capture cleanup
Experience working with more realistic art styles focused on bipedal human animations for games
Huge Plus: MotionBuilder Experience
Experience working with Unreal Engine 5 Integration, hand keyed animations, working with proprietary tools
Experience in tangential areas of animation, such as rigging, skinning, or scripting
Benefits
Work alongside dynamic individuals in the gaming industry
Work within a company with upward career growth opportunities
Work Fully Remote
Full Time Employment Benefits for applicants located in US only include:
Motion Design Intern supporting 2D/3D animation, branded content, and campaign production at The Heist, Thinkingbox’s motion design and post - production studio.
Motion Design Intern supporting 2D/3D animation, branded content, and broadcast projects at The Heist. Building studio experience with Adobe tools alongside experienced designers and directors.
Creative Motion Designer producing video ads for Quarks’ global dating and relationship - wellness products. Creating, adapting, localizing, and testing motion creatives across major advertising platforms.
VFX and motion design intern creating real - time gameplay effects for Ludia’s mobile games. Integrating particles and animation into an in - house engine while learning through mentorship.
Senior Technical Animator integrating character rigs and animation systems in Unreal Engine. Building realistic AAA sci - fi FPS characters for Behaviour Interactive, a Montreal video game studio.
Motion Designer creating high - converting video ads for Mistplay, a mobile gaming loyalty app. Editing UGC, gameplay, and motion graphics for user acquisition campaigns.
Remote video editor creating motion - rich long - form videos for vidIQ, a platform helping YouTube creators grow. Editing, pacing, and visual storytelling for the vidIQ YouTube channel.
Senior Cinematic Animator creating gameplay and cinematic animations for Piranha Games’ action titles. Integrating character animation with Unreal Engine systems and mentoring junior animators.
Technical Animator creating character, weapon, vehicle, and gameplay animations in Maya and Unreal Engine 5. Supporting Offworld’s large - scale multiplayer shooter titles, including Squad and Starship Troopers: Extermination.
Unity Technical Artist optimizing rendering, shaders, and assets for iLogos Game Studios’ mobile multiplayer shooter. Bridging art and engineering to improve performance across iOS and Android devices.