Senior Environment Artist creating high-quality environments in Unreal Engine 5 for Offworld's multiplayer games. Collaborating on large-scale levels, structures, and textures while optimizing for performance.
Responsibilities
Create high-quality, optimized real-time environments in Unreal Engine 5
Build modular environment kits for large-scale levels
Develop terrain, foliage, set dressing, and architectural assets
Create structures (interior and exterior), natural landscapes, and supporting assets using Maya, 3DS Max, Blender, ZBrush, and other relevant tools
Assemble and polish environments directly inside Unreal Engine 5 using Nanite, World Partition, Landscape tools, Foliage system, and Virtual Textures
Create and maintain high-quality master materials and material instances that support artistic direction and performance targets
Author tileable textures, trim sheets, and hero materials using Substance Painter/Designer and PBR workflows
Work closely with Level Design to craft immersive, readable, and gameplay-supportive environments
Profile and optimize environments using Unreal tools to meet scalability and performance requirements
Participate actively in art reviews and contribute to improving pipelines and workflows
Create documentation and establish best practices to support team consistency and efficiency
Requirements
Proven experience working with Unreal Engine 5 in a production environment
Strong experience creating natural and architectural environments for games
Demonstrated ability to optimize real-time environments for performance
Excellent knowledge of Maya, 3ds Max, Blender, or equivalent 3D software
Strong understanding of Nanite, LOD workflows, World Partition, and environment optimization in UE5
Experience creating and managing materials in UE5
Solid understanding of PBR material pipelines using Substance Designer and Painter
Strong skills in authoring tileable textures, trim sheets, and modular asset sets
A strong understanding of scene composition.
Deep understanding of how environment art supports gameplay readability and level design
Experience establishing and improving content creation workflows
Ability to work independently and initiate strong visual direction when concepts are limited.
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