Principal Gameplay Programmer developing and maintaining tools for game systems at People Can Fly. Working on AAA titles with a creative team using Unreal Engine.
Responsibilities
Develop and maintain the tools and systems required to enable other developers to create missions, build complex game mechanics, and balance the game.
Improve and maintain gameplay within the PCF Framework (based on Unreal Engine 4).
Create prototypes for new gameplay features.
Write code for complex game mechanics.
Write code for level layout, event scripting, balancing, narrative pacing, and tuning.
Test, debug, profile, and optimize implementations.
Produce design documentation that adheres to team standards.
Occasionally assist the manager in carrying out recruitment initiatives in collaboration with Human Resources.
Occasionally onboard new employees.
Actively participate in code reviews.
Requirements
At least 6 years of experience in game production for console and PC.
At least one completed AAA title, credited as a programmer.
Strong sense of what makes game systems fun.
Ability to work in a fast-moving, changing environment and tackle constantly evolving creative challenges.
Ability to collaborate with developers across disciplines.
Strong C/C++ programming skills.
Strong mathematics skills.
Strong knowledge of AI, physics, animation, and gameplay programming in general.
Experience with character scripting, animation blending, and related techniques.
Ability to identify issues and make quick, sound decisions.
Experience in profiling and optimization.
Experience working on consoles such as PS4 and Xbox One.
Excellent knowledge of Unreal Engine 4/5.
Benefits
A benefits package 100% paid by PCF.
The insurance provider reimburses claims at 100% (up to $1,000 of services per year), applicable to individual or family coverage.
Comprehensive dental coverage, including dental care.
Employer RRSP contribution matched at 4% (pre-tax), 100% vested from day one.
One week of paid time off during the winter holidays.
20 days of paid vacation and 5 paid sick days.
Free virtual health and mental wellness sessions included in the plan for employees and their dependents.
Opportunities for personal development and the chance to work in a global environment.
The opportunity to work within a creative team of people passionate about what they do.
Supervisor for Community Programs at the City of Toronto. Overseeing Supportive Housing and Homemakers and Nurses Services program operations with a focus on client care and staff management.
Gameplay Engineer specializing in C++ and Unreal Engine for remote game development. Collaborating with teams to implement and optimize gameplay systems across various projects.
Intermediate C++ Software Engineer joining SkyBox Labs, contributing to Minecraft universe development with gameplay systems. Collaborating in a hybrid team environment and driving feature improvements.
FPS Animator creating high - quality animations for weapon handling and combat sequences at NetEase Games. Collaborating with engineers to enhance gameplay within the gaming ecosystem.
Senior Gameplay Software Engineer developing compelling gameplay in UE5 at SkyBox Labs. Collaborating with teams to push innovative gameplay boundaries and solve complex challenges.
Senior Gameplay Animator driving gameplay mechanics and crafting expressive animations at Velan Studios. Collaborate with a dynamic team to create innovative gaming experiences.
Gameplay Programmer creating flexible systems for a multiplayer open - world project at Behaviour Interactive. Collaborating with designers and cross - functional teams to enhance gameplay.
Gameplay Programmer contributing to gameplay systems in Blight: Survival, a dark immersive game. Join Behaviour Interactive's impactful development team in Montreal.
Senior Unity Developer for iLogos Game Studios developing football manager games. Focused on design, implementation, and collaboration in a fully remote environment.
Senior Gameplay Programmer developing gameplay systems for AAA title. Collaborating with designers and programming in Unreal Engine 4/5 within an Agile team in Montreal.