Senior Gameplay Programmer developing gameplay systems for AAA title. Collaborating with designers and programming in Unreal Engine 4/5 within an Agile team in Montreal.
Responsibilities
Work as part of an Agile Scrum team, participate in daily stand‑ups, sprint planning, reviews and retrospectives.
Take ownership of planning and executing work through Jira tasks.
Polish, bug fix and own medium‑to‑large scale gameplay features in Unreal Engine 5, focusing on bringing the gameplay experience to the next level.
Write and maintain high‑performing, scalable C++ gameplay code and Unreal Engine Blueprints, with a strong focus on quality, readability, and long‑term maintainability.
Collaborate closely within a cross‑disciplinary team, especially with designers, to translate design intent into deliverable features through rapid prototyping, iteration, and polish.
Provide scoping and estimation on upcoming work as well as clear updates on progress
Requirements
5+ years of professional programming experience, with proven experience working with Unreal Engine 4/5.
Strong experience developing 3Cs and/or combat related features in Unreal Engine within a production environment.
Strong experience writing and maintaining C++ code and blueprints in Unreal Engine, with a solid understanding of modern C++ language features and best practices.
Excellent communication skills, with the ability to articulate implementation details, trade‑offs, risks, and engage the right stakeholders to resolve issues efficiently.
Experience implementing or working on vehicle systems (bonus)
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