Gameplay Programmer creating flexible systems for a multiplayer open-world project at Behaviour Interactive. Collaborating with designers and cross-functional teams to enhance gameplay.
Responsibilities
Design and implement flexible gameplay systems for an open-world multiplayer game.
Work closely with game designers to prototype and iterate on various game mechanics.
Build data-driven systems that are easily configurable and testable by game designers and modders.
Test, debug, and optimize code to ensure high quality standards.
Maintain code quality through mentoring, collaboration, and the code review process.
Collaborate within a cross-functional team to design and implement core game features.
Rigorously test new features and provide suggestions for improvements and refinements.
Requirements
6+ years of game development experience.
4+ years of game development experience focused on gameplay.
4+ years of game development experience using Unity3D.
Proficiency in design patterns and object-oriented programming using C#.
Expertise in one or more gameplay areas: 3C (combat/camera/controls), AI, or open-world mechanics.
Have shipped at least one game on PC and/or consoles using Unity, Unreal Engine, or another proprietary game engine.
Strong communication and interpersonal skills to collaborate effectively with diverse teams.
Adaptability and enthusiasm for working in a fast-paced, evolving environment.
Gameplay Programmer contributing to gameplay systems in Blight: Survival, a dark immersive game. Join Behaviour Interactive's impactful development team in Montreal.
Senior Unity Developer for iLogos Game Studios developing football manager games. Focused on design, implementation, and collaboration in a fully remote environment.
Senior Gameplay Programmer developing gameplay systems for AAA title. Collaborating with designers and programming in Unreal Engine 4/5 within an Agile team in Montreal.
Unity Content Artist creating and implementing high - quality 2D game assets for profitable live games. Collaborating with design teams and leveraging AI tools to enhance production efficiency.
Unity Content Artist creating and implementing 2D assets for slot gameplay in a hybrid role at Big Viking Games. Supporting both slot - specific and general content in a fast - paced environment.
Senior Unity Developer working on a cross - platform poker game project with real - time multiplayer. Joining iLogos Game Studios to develop and optimize game systems and collaborate with teams.
Middle+ Unity Developer working on cross - platform poker game project with real - time multiplayer. Remotely develop gameplay features while collaborating with global teams.
Lead Unity Developer joining a cross - platform poker game project. Collaborating with the development team ensuring quality features and managing the project.
Unreal Asset Artist creating highly optimized assets for visualization at The Third Floor. Collaborating with teams on environments, props, and characters using Unreal Engine and Maya.