Gameplay Programmer contributing to gameplay systems in Blight: Survival, a dark immersive game. Join Behaviour Interactive's impactful development team in Montreal.
Responsibilities
Develop clear, maintainable, and well-documented code for engaging gameplay features;
Contribute to various gameplay systems including AI, audio, and player interactions;
Debug, test, and optimize performance at multiple levels;
Assess the impact of your work and communicate effectively with the team;
Collaborate with designers, artists, and other programmers to bring features to life;
Participate in code reviews and contribute to the ongoing improvement of quality.
Requirements
3+ years of professional programming experience with a focus on gameplay;
Experience with Unreal Engine (required);
Strong proficiency in C++;
Proactive mindset and a passion for tackling technical and gameplay challenges;
Excellent communication skills and ability to work in a multidisciplinary team;
Adaptability and drive to thrive in a fast-paced, constantly evolving environment.
Senior gameplay animator crafting responsive, character - driven animation for Velan Studios’ video games. Collaborating with designers and engineers across prototyping, engine integration, and polished production.
Gameplay Programmer developing mechanics for Behaviour Interactive’s horror game Dead by Daylight. Implementing, optimizing, and testing features with designers, artists, animators, and QA.
Senior Unreal Engineer building a Supercell - backed mobile adventure game. Owning gameplay features, architecture, and mobile performance in a lean remote team.
Senior Gameplay Animator creating high - quality gameplay animations for combat - focused AAA game. Joining Keywords Studios for a short - term contract in a collaborative team environment.
Data Capture Specialist capturing gameplay data for AI systems at Your Software Supplier. Requires a passion for AAA games and technical proficiency in data capture tools.
Gameplay AI Software Engineer for Blackbird Interactive developing original game in Unreal Engine 5. Collaborating on gameplay features and systems in a flexible remote work environment with Canadian candidates only.
Senior Software Engineer developing gameplay and engine systems for original game in Unreal Engine 5. Collaborating with cross - functional teams to deliver a polished and fun gaming experience.
Lead Software Engineer shaping the technical execution of a new original game in Unreal Engine 5. Oversee engineering efforts, establish workflows, and mentor developers in a remote - friendly environment.
Principal Gameplay Programmer developing and maintaining tools for game systems at People Can Fly. Working on AAA titles with a creative team using Unreal Engine.
Supervisor for Community Programs at the City of Toronto. Overseeing Supportive Housing and Homemakers and Nurses Services program operations with a focus on client care and staff management.