Senior 3D & Motion Designer creating motion-led brand expressions and immersive designs at Prospekt. Leading visual execution across digital channels for brand campaigns and environments.
Responsibilities
Lead the 3D design strategy and visual execution for installations, pop-ups, set design, and live brand environments.
Design spatial concepts, branded environments, and visual systems for experiential campaigns.
Create scalable 3D design frameworks that translate across event formats and physical touchpoints.
Integrate 3D design with graphics, motion, signage, and physical build elements.
Design and render high-impact 3D assets including product visuals, environments, typography treatments, and immersive campaign worlds.
Own the 3D pipeline from initial modeling and texturing to lighting, rendering, and compositing.
Adapt 3D styles fluidly, from hyper-real product renders to stylized, culture-forward visual worlds.
Ensure 3D work is technically strong, visually elevated, and ready for production across platforms.
Drive the 3D visual language for sports, culture, and experiential campaigns.
Design spaces that feel current, energetic, and culturally relevant.
Build work that captures movement, emotion, and brand storytelling in a physical environment.
Apply a strong design sensibility across form, scale, materials, and spatial flow.
Help oversee the 3D design team across active projects and creative development.
Review work and maintain a high standard of craft across all 3D output.
Support workflow planning, delegation, and creative problem-solving within the 3D team.
Mentor junior 3D designers through clear direction, references, and constructive critique.
Present motion concepts, animation tests, and 3D explorations clearly to internal teams and clients.
Requirements
5+ years of experience in motion design, 3D design, or multidisciplinary brand design.
Brand marketing agency and/or experiential agency experience is required.
A highly polished portfolio showing motion systems, heavy sports campaign work, and including 3D designs for installations, pop-ups, set design and/or large events.
Experience leading visual direction across multiple channels and formats.
Advanced proficiency in After Effects and a primary 3D tool (Cinema 4D, Blender, Houdini, etc.).
Strong understanding of rendering engines (Octane, Redshift, etc.).
Proficiency in Adobe Premiere Pro, Illustrator, and Photoshop.
Experience working in digital-first environments and building work that scales across ecosystems.
Benefits
A real seat at the table
Creative ownership and autonomy
Growth, mentorship, and meaningful contribution inside a fast-moving agency environment
The opportunity to shape high-visibility brand and campaign work
Motion Design Intern supporting 2D/3D animation, branded content, and campaign production at The Heist, Thinkingbox’s motion design and post - production studio.
Motion Design Intern supporting 2D/3D animation, branded content, and broadcast projects at The Heist. Building studio experience with Adobe tools alongside experienced designers and directors.
Creative Motion Designer producing video ads for Quarks’ global dating and relationship - wellness products. Creating, adapting, localizing, and testing motion creatives across major advertising platforms.
VFX and motion design intern creating real - time gameplay effects for Ludia’s mobile games. Integrating particles and animation into an in - house engine while learning through mentorship.
Senior Technical Animator integrating character rigs and animation systems in Unreal Engine. Building realistic AAA sci - fi FPS characters for Behaviour Interactive, a Montreal video game studio.
Motion Designer creating high - converting video ads for Mistplay, a mobile gaming loyalty app. Editing UGC, gameplay, and motion graphics for user acquisition campaigns.
Remote video editor creating motion - rich long - form videos for vidIQ, a platform helping YouTube creators grow. Editing, pacing, and visual storytelling for the vidIQ YouTube channel.
Senior Cinematic Animator creating gameplay and cinematic animations for Piranha Games’ action titles. Integrating character animation with Unreal Engine systems and mentoring junior animators.
Technical Animator creating character, weapon, vehicle, and gameplay animations in Maya and Unreal Engine 5. Supporting Offworld’s large - scale multiplayer shooter titles, including Squad and Starship Troopers: Extermination.
Unity Technical Artist optimizing rendering, shaders, and assets for iLogos Game Studios’ mobile multiplayer shooter. Bridging art and engineering to improve performance across iOS and Android devices.