3D Artist designing high-quality assets and environments for horror games at Red Barrels studio. Collaborating with teams to enhance visual storytelling and gameplay.
Responsibilities
Model and texture 3D objects in accordance with the art direction and production deadlines;
Create a wide range of accessory models with hard-surface and organic forms;
Design assets with correct real-world scale and realistic accuracy;
Be able to work on various assets without concept art;
Collaborate with other departments, including design, programming, and animation;
Follow the production pipeline, ensuring models are created efficiently and integrated correctly into the game engine;
Create and assemble modular kits;
Work closely with the Art Director to ensure environments and assets meet quality standards and the game's artistic vision;
Communicate effectively with team members, production, and management to meet goals and project deadlines;
Receive, provide, and apply feedback constructively while maintaining a positive attitude;
Requirements
College diploma in 3D modeling for video games or equivalent training/experience;
5 years of experience in modeling and texturing for game development, in a realistic style;
Proficiency with Autodesk 3D Studio Max or Blender, Adobe Photoshop, Substance Painter, Substance Designer, and Unreal Engine 4 or 5;
Good knowledge of modeling techniques, texture mapping, and materials;
Strong understanding of creating seamless materials;
Ability to optimize texture space usage and account for pixel density/texel ratio;
Experience with cloth simulation (e.g., Marvelous Designer) and sculpting (ZBrush, Blender) is an asset;
Ability to communicate effectively (verbal and written) in French and English to interact with all our partners.
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