Junior Motion Designer needed to design UI and on-screen graphics for Scarab Digital's film and television projects. Involves creative contributions and collaboration in a hybrid work setting.
Responsibilities
Support the build of UI and FUI systems for film and television.
Design and animate on-screen graphics for phones, laptops, TVs, messaging, search, data, and interface moments inside scenes.
Translate briefs, references, and feedback into production-ready design work.
Iterate quickly as story needs, timing, and creative direction evolve.
Protect the intent of the brief while still exploring stronger design ideas when there is room to elevate the work.
Package files cleanly and communicate clearly so handoff is easy for the team.
Requirements
1–3 years of professional experience, contract experience, or equivalent portfolio depth.
Strong fundamentals in layout, typography, composition, pacing, and motion.
Proficiency in After Effects, Illustrator, and Photoshop.
A portfolio or reel showing design thinking, not just effects.
Clear written communication and reliable turnaround.
Strongly preferred: Any experience in film, television, trailers, games, or narrative screen graphics.
Comfort with UI-heavy design or interface systems.
Basic familiarity with Cinema 4D, Figma, or ProtoPie.
An instinct for when to push the idea and when to protect clarity.
Character Rigging & Tools Artist responsible for creating high - quality character rigs and animation systems. Collaborating with studio leadership and artists at Torn Banner Studios to enhance character animation quality.
Houdini Crowd Artist at Cinesite collaborating on crowd simulations and animations for films. Engaging with animation teams to enhance creative options and improve quality in visual projects.
Motion Designer creating high - performing marketing creatives for a digital fashion platform. Involved in all aspects of creative production from ideation to final output.
Technical Artist creating and integrating assets for high - end 2D and 3D visuals. Collaborating in a hybrid environment involving AAA game art and production at VOLTA.
Technical Animator Intern at Behaviour Interactive crafting innovative experiences for video games. Responsibilities include designing tools and pipelines, working with a talented team.
Senior 3D Character Artist creating high - quality assets for Dead by Daylight at Behaviour Interactive. Collaborating with multidisciplinary teams to bring the game's vision to life.
Senior Animator at Cinesite crafting naturalistic character performances for feature animation. Collaborating closely with creators while upholding production quality and timelines.
3D Generalist responsible for designing and delivering 3D models for Roblox games. Join Voldex, a leading gaming company, and impact millions of daily players with your art.
Senior 3D Art Generalist creating high - quality 3D assets for Brookhaven at Voldex. Collaborating with art teams to ensure visual identity and performance standards.
3D Character Artist creating characters for horror games at Red Barrels in Montreal. Collaborate closely with design and art teams to deliver high - quality character experiences.