Senior Core Engine Engineer at Unity Technologies developing technologies for streaming game content into various environments. Focused on high-performance networking and distributed systems for game engines.
Responsibilities
Own and evolve critical subsystems across the engine stack, from low-level C++ to high-level C# APIs across editor, build, and runtime code.
Design and implement high-performance, extensible APIs intended for embedded, cross-process, and networked configurations.
Develop schemes to manage execution timing and resource contention within or between processes and over the network with minimal overhead
Orchestrate loading, change tracking, serializing, and synchronizing components and assets in bandwidth and latency-constrained environments.
Requirements
Core Engine Expertise: Experience building or fundamentally extending game engine cores, middleware, or foundational systems (e.g., serialization, build pipelines, memory subsystems).
Architectural Vision + Practical Implementation: Design modular, testable systems, then implement and debug them yourself end-to-end
High-Performance Coding: Strong C++ and C# skills, with practical understanding of CPU caches, branch behavior, memory layout, and profiling.
Engine-Wide Breadth: Hands-on experience across multiple engine domains (e.g., physics, animation, input, assets) and how they interact.
Benefits
Comprehensive health, life, and disability insurance
Commute subsidy
Employee stock ownership
Competitive retirement/pension plans
Generous vacation and personal days
Support for new parents through leave and family-care programs
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