Combat Designer shaping enemy behaviors, abilities, hit boxes, and boss encounters for Velan Studios' new fantasy ARPG. Implementing combat across cross-disciplinary teams during pre-production and production.
Responsibilities
Define the combat behaviors of enemies, allies and bosses
Collaborate closely in cross-discipline teams
Work in cross-disciplinary teams to implement various enemy units and encounters
Drive critical early-stage design decisions during pre-production
Implement compelling encounter design throughout the project
Requirements
2+ years of design experience
Experience in boss design in an action or RPG setting
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