Advanced Animator responsible for high-quality animation in games at Warner Bros. Discovery. Collaborating across disciplines to implement gameplay features and supporting cinematic animations.
Responsibilities
Responsible for character animation and bringing our games to life through memorable storytelling under the Warner Bros. (WB) brand licenses
Produce, maintain and optimize gameplay animation graphs (NPCs, 3Cs, Combat)
Support and improve the integration of animation assets into the game engine
Act as the central point of contact between Programming, Design and Animation teams
Work closely with the Animation team to define, create and maintain the animation pipeline
Be versatile working with motion capture data, keyframe animation and manipulating animation content in the engine
Collaborate with Production and related departments to prototype new gameplay features
Participate in departmental meetings to share feedback while defining the look and feel of on-screen content
Contribute to R&D efforts to improve tools and evaluate new technologies
Deliver tasks on schedule and perform in-engine content reviews
Fix and support animation-related bugs
Mentor and support the animation team, with particular focus on less experienced members
Serve as the first line of defense on the content side when technical issues arise
Requirements
More than 8 years of experience in video game development and experience on at least 3 AAA titles
Excellent communication and organizational skills
Strong understanding of game engines; knowledge of Unreal Engine 5 highly desirable
Excellent technical problem-solving and debugging skills
Solid fundamentals in body mechanics, posing and timing
Strong foundation in facial animation and performance acting
Keen sense of cinematic storytelling including camera language, performance and directed staging
Proficiency with 3D animation software (Maya, MotionBuilder, etc.)
Strong understanding of motion capture production workflows and ability to support the pipeline
Good understanding of Python/MEL/MaxScript or similar scripting systems is a plus
Positive attitude and strong understanding of the game development process as well as art/animation pipelines for PC and consoles
Experience managing outsourced content and proven ability to work with external teams and outsourcing partners
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