Advanced VFX Artist creating stunning visual effects for AAA video games at Warner Bros. Games. Collaborating closely with teams to elevate game experience through creative VFX design.
Responsibilities
Work with Art Direction and content teams to elevate the game experience by designing and creating real-time visual effects across the game.
Develop creative direction for VFX techniques and styling to maintain a consistent user experience.
Coordinate with multiple teams to assess and prioritize their VFX needs.
Collaborate with the technical team and available tools to improve the VFX pipeline.
Act as a mentor and share your knowledge with team members.
Requirements
Minimum 8 years of experience creating VFX for video games and involvement in more than one published AAA title.
A portfolio or website demonstrating your artistic skills.
Understanding of hardware constraints and mastery of techniques to work within or around them.
Proficiency in Maya and Photoshop; familiarity with related tools such as Houdini and EmberGen is an asset.
Strong experience developing VFX in game engines; knowledge of Unreal Engine 5 and the Niagara pipeline is highly desired.
Active interest in advancing VFX trends and techniques.
Solid understanding of shader technology.
Mentoring experience is considered a desirable asset.
Ability to learn and adapt quickly to new technologies.
A motivated individual who thrives in a collaborative environment.
Benefits
Work alongside talented creative minds and access cutting-edge technologies across the globe.
Tools and resources to explore and become the best version of yourself.
Motion Design Intern supporting 2D/3D animation, branded content, and campaign production at The Heist, Thinkingbox’s motion design and post - production studio.
Motion Design Intern supporting 2D/3D animation, branded content, and broadcast projects at The Heist. Building studio experience with Adobe tools alongside experienced designers and directors.
Creative Motion Designer producing video ads for Quarks’ global dating and relationship - wellness products. Creating, adapting, localizing, and testing motion creatives across major advertising platforms.
VFX and motion design intern creating real - time gameplay effects for Ludia’s mobile games. Integrating particles and animation into an in - house engine while learning through mentorship.
Senior Technical Animator integrating character rigs and animation systems in Unreal Engine. Building realistic AAA sci - fi FPS characters for Behaviour Interactive, a Montreal video game studio.
Motion Designer creating high - converting video ads for Mistplay, a mobile gaming loyalty app. Editing UGC, gameplay, and motion graphics for user acquisition campaigns.
Remote video editor creating motion - rich long - form videos for vidIQ, a platform helping YouTube creators grow. Editing, pacing, and visual storytelling for the vidIQ YouTube channel.
Senior Cinematic Animator creating gameplay and cinematic animations for Piranha Games’ action titles. Integrating character animation with Unreal Engine systems and mentoring junior animators.
Technical Animator creating character, weapon, vehicle, and gameplay animations in Maya and Unreal Engine 5. Supporting Offworld’s large - scale multiplayer shooter titles, including Squad and Starship Troopers: Extermination.
Unity Technical Artist optimizing rendering, shaders, and assets for iLogos Game Studios’ mobile multiplayer shooter. Bridging art and engineering to improve performance across iOS and Android devices.