Senior Animator working closely with the Lead Animator to create high quality animation content. Collaborating with various disciplines for real time gameplay and cinematic production in games.
Responsibilities
Work closely with animation leads to create high-quality animation content for real-time gameplay and cinematics.
Responsible for character animation and bringing our narrative-driven games to life under WB-branded intellectual properties.
Be versatile, working with motion capture data, keyframe animation, and in-engine manipulation of animation content.
Collaborate with production and related departments to prototype new gameplay features.
Participate in department meetings, provide feedback, and help define the look and feel of on-screen content.
Contribute to R&D efforts to improve tools and evaluate new technologies.
Deliver tasks on time and review content within the game engine.
Fix and support animation-related issues (bugs).
Support the animation team, particularly less-experienced team members.
Requirements
More than 5 years of experience in video game development and at least one AAA title credit.
Excellent communication and organizational skills.
Strong fundamentals in body mechanics, posing, and timing.
Solid foundations in facial animation and acting are highly desirable.
Proficiency in 3D animation software (Maya, MotionBuilder, etc.).
Proficiency in the motion capture production process and able to support the pipeline.
Good understanding of game engines.
Experience with Unreal Engine 5 is a strong asset.
Strong technical problem-solving and troubleshooting skills.
Positive attitude and a desire to bring new ideas to the team.
Good understanding of the game development process and art/animation pipelines for PC and consoles.
A portfolio: demo reel or website demonstrating your animation skills is required.
Benefits
Carefully selected benefits
Tools and resources to help you grow and become the best version of yourself
Senior VFX Artist creating real - time special effects for Digital Extremes, an independent video game studio. Collaborating across art, design, audio, and development on Warframe and Soulframe.
Senior Unity Technical Artist creating and integrating 2D/3D assets, VFX, shaders, and animations for Seismic Squirrel’s narrative RPG videogames. Optimizing visuals, solving art challenges, and collaborating remotely across development teams.
Technical Artist optimizing art pipelines, shaders, and mobile - game performance for Ludia, a Montreal mobile - game studio. Bridging art and programming across multiple game projects.
Technical Artist optimizing art pipelines, shaders, and assets for Ludia’s mobile games in Montréal. Bridging art and programming while supporting artists and improving production workflows.
AI Motion Designer and Video Editor creating B2B marketing content for Intercept, an award - winning technology marketing agency. Developing motion assets and AI - assisted production workflows for enterprise clients.
Motion & Graphic Designer responsible for video and visual production pipeline at Stratosphere, a crypto media company. Collaborating on initial strategy, concepts, and execution for brand narratives.
Motion Designer creating high - performing marketing creatives for mobile games. Collaborating to produce engaging ads, trailers, and promotional content that drive installs and player engagement.
Drainage Design 3D Modeler creating detailed engineering drawings and 3D models for civil infrastructure projects. Collaborating with engineers on drainage and stormwater systems.
Motion Designer at Bunsen creating engaging 2D and 3D animations for complex scientific and technical narratives. Collaborating with design leads to elevate client branding through motion.
Motion & Graphic Designer creating and managing video and visual production for a crypto media startup. Leading strategy and execution with a strong emphasis on Web3 expertise.