UX Director shaping player experience for 7 Days to Die at Behaviour Interactive. Leading UX initiatives to enhance usability and engagement in a complex live game.
Responsibilities
Own the end-to-end player experience across key flows
Define the UX/UI vision and establish the discipline's foundations
Be involved in UX architecture and directly execute design
Collaborate with Design, Production, Engineering, Product, and User Research teams
Implement scalable UX pipelines and design systems
Improve usability, retention, and long-term engagement
Requirements
8+ years in UX, including 2+ years in leadership within game production
Proven ability to build UX foundations, pipelines, or teams
Expertise in UX architecture, player journeys, wireframing, and prototyping
Deep understanding of player behavior, usability, and accessibility
Strong product judgment informed by research and player feedback
Excellent communication skills and cross-disciplinary leadership
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