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About the role

  • 3D Environment Art Generalist creating high-quality assets for a sci-fi action game. Collaborating with artists, designers, and developers in a remote-first studio.

Responsibilities

  • Work closely with the Project Art Director and Team Leads to execute the visual direction of a third-person sci-fi action game via a highly technical Unreal engine pipeline.
  • Create high-quality hardsurface assets such as props and environmental set pieces.
  • Produce clean, efficient models and materials suited for real-time workflows and optimized for gameplay needs.
  • Iterate quickly on concepts, prototypes, and final assets in collaboration with design, animation, and tech art.
  • Consistently deliver polished, production-ready work that enhances the overall quality bar.

Requirements

  • 4+ years of industry experience.
  • Demonstrated ability to create high-quality 3D environment art assets for games.
  • Strong understanding of modeling, UVs, baking, and PBR texturing workflows.
  • Experience in modular environment art creation and execution within a game engine.
  • Proficiency with Substance tools (Painter and/or Designer).
  • Experience working in a collaborative environment with Art Directors and cross-disciplinary teams.

Benefits

  • flexible work arrangements

Job title

Job type

Contract

Experience level

Mid levelSenior

Salary

CA$80,000 - CA$90,000 per year

Degree requirement

Bachelor's Degree

Tech skills

Unreal Engine

Location requirements

RemoteCanada

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