3D Environment Art Generalist creating high-quality assets for a sci-fi action game. Collaborating with artists, designers, and developers in a remote-first studio.
Responsibilities
Work closely with the Project Art Director and Team Leads to execute the visual direction of a third-person sci-fi action game via a highly technical Unreal engine pipeline.
Create high-quality hardsurface assets such as props and environmental set pieces.
Produce clean, efficient models and materials suited for real-time workflows and optimized for gameplay needs.
Iterate quickly on concepts, prototypes, and final assets in collaboration with design, animation, and tech art.
Consistently deliver polished, production-ready work that enhances the overall quality bar.
Requirements
4+ years of industry experience.
Demonstrated ability to create high-quality 3D environment art assets for games.
Strong understanding of modeling, UVs, baking, and PBR texturing workflows.
Experience in modular environment art creation and execution within a game engine.
Proficiency with Substance tools (Painter and/or Designer).
Experience working in a collaborative environment with Art Directors and cross-disciplinary teams.
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