Senior Lighting Artist maintaining artistic consistency and cinematic atmosphere in game production. Collaborating with Art Leadership and mentoring intermediate artists in a remote-first studio.
Responsibilities
Work under the direction of Art Leadership to maintain artistic consistency through lighting standards and workflows as well as adhere to established IP’s aesthetic guidelines.
Take ownership of lighting direction in collaboration with Art Leadership to establish a strong, cinematic atmosphere and great composition.
Use proprietary engine’s built in lighting tools to produce stunning, cinematic lighting schemes for a range of environments.
Optimize lighting setups, shadows, post-processing, and related systems for real-time performance.
Troubleshoot and resolve lighting, rendering, and visual clarity issues while maintaining artistic intent.
Create and maintain documentation for lighting workflows, standards, and best practices.
Mentor an intermediate Lighting Artist in the production pipeline and provide actionable creative feedback
Requirements
5+ Years of professional experience lighting environments and scenes in a video game production pipeline.
Strong understanding of lighting theory, color space, exposure and physically based natural lighting.
Insight into cinematography and dramaturgy, scene blocking and lighting to set different moods.
Deep understanding of real-time rendering principles and physically based rendering (PBR) workflows.
Experience working with post-processing, exposure, atmospheric effects, and lighting optimization techniques.
Ability to balance artistic quality with technical and gameplay requirements
Familiarity with modern game art pipelines and collaboration across multidisciplinary teams.
Highly detail oriented, technically inclined with strong communication skills and a collaborative, team-oriented mindset.
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