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About the role

  • Technical Animator at Blackbird Interactive creating animation pipelines and animations for gameplay. Collaborating with teams to ensure high-quality execution on game projects in a remote work setting.

Responsibilities

  • Develop and maintain Maya and Unreal-based pipelines that enable animation, rigging, and content export workflows
  • Produce high quality animation in gameplay to fit the overall style and established creative direction
  • Proficient in animating both mechanical and humanoid assets
  • Ability to take direction from the Art Director in order to maintain a coherent aesthetic thread throughout the project
  • Collaborate with technical artists to fill gaps in pipeline and tools where needed
  • Collaborate with 3D artists to create smooth handoffs between asset creation and animation set-up
  • Collaborate with production to provide estimates and timelines to ensure timely delivery of assets

Requirements

  • 4+ years of experience in technical animation and gameplay animation specifically for games
  • Strong knowledge of rigging workflows
  • Well-versed in Maya and Unreal Engine 5
  • Familiarity with game-ready skeleton design, skinning, and animation scene structure
  • Comfort working in Perforce-integrated pipelines and managing scene referencing/export workflows
  • Comfort with quick iteration and problem-solving
  • Strong communication skills and a collaborative mindset

Benefits

  • Flexible work arrangements

Job title

Job type

Contract

Experience level

Mid levelSenior

Salary

CA$80,000 - CA$100,000 per year

Degree requirement

Bachelor's Degree

Tech skills

Unreal Engine

Location requirements

RemoteCanada

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