UI/UX Designer adapting a large simulation game for new platforms at Blackbird Interactive. Collaborating with cross-functional teams to enhance user experience and interface design.
Responsibilities
Collaborate with design, art, engineering, and production to adapt existing UI and UX systems for new platforms while preserving core gameplay workflows and player expectations
Review existing interfaces and identify opportunities to improve navigation, readability, accessibility, and overall user experience
Design user flows, wireframes, mockups, and interface layouts that support new input methods and platform-specific interaction patterns
Identify UX friction points introduced by platform transitions and develop solutions that improve clarity, usability, and player comfort
Maintain consistency with the established visual style, information hierarchy, and interaction patterns of the original game
Participate in reviews, playtests, and usability evaluations, using player feedback and observations to refine designs
Advocate for usability, accessibility, and player-centered design throughout development
Requirements
At least 3 years of professional experience in UI/UX design for games including UI design, UX thinking, user flows, wireframing, and problem-solving skills
Experience designing interfaces for complex gameplay systems or feature-rich applications
Strong understanding of information hierarchy, readability, usability, accessibility, and interaction design principles
Familiarity with industry-standard design tools such as Figma, Photoshop, Illustrator, or similar
Understanding of controller-first UX patterns, navigation flows, and platform-specific user expectations
Ability to work independently, manage tasks, and iterate on feedback in a production environment
Strong collaboration and communication skills, with experience working closely with designers, artists, engineers, and QA
Ability to clearly communicate design intent through mockups, documentation, presentations, and discussions
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