Associate Product Manager responsible for planning and live event execution in a global remote game development company. Collaborating with product and leadership to create player-first systems.
Responsibilities
Partner with Product and leadership to define goals, success criteria, and clear decision records.
Maintain and evolve rules, restrictions, and balance lists based on team input and data.
Propose, evaluate, and approve gameplay or systems changes when needed.
Review economy and content using playtest results and player feedback to meet design targets.
Define and tune economies against product and market goals, including reward pacing.
Identify new content or features, translate them into user stories, and prioritize the backlog.
Prepare materials and secure stakeholder sign-off across Product and Game Design.
Coordinate player-facing communications with Marketing and Community teams.
Configure and operate live tools to set up test builds and events across environments.
Iterate on features and economies through structured testing and data review.
Manage release readiness, including staging, content lock, and production submissions.
Track outcomes, document learnings, and feed improvements into future roadmaps.
Requirements
2+ years in product management for games, with experience in LiveOps and hands-on systems or economy design
Proven track record shipping live events or re-runs and iterating from data and feedback
Strong game design fundamentals across systems, balance, and progression
Ability to translate goals into clear specs, user stories, and acceptance criteria
Experience defining and tuning economies, rewards, and grind vs reward pacing
Comfortable running structured playtests and turning insights into actionable changes
Skilled at cross-functional leadership with Design, Engineering, QA, Art, and Marketing
Excellent written documentation in Confluence or similar and clear async communication
Fluency with Jira or similar workflows, roadmaps, and backlog prioritization
Data literacy with spreadsheets and basic SQL or analytics tools to evaluate KPIs
Experience preparing stakeholder reviews and securing sign-off on scope and changes
Player-first mindset with strong UX instincts and the ability to reason from player outcomes
Ability to configure event tooling or similar live-ops pipelines across Dev, Staging, and Prod
Bonus:
Experience on a collectible, card, or ban-list driven game or competitive modes
A/B testing or experimental design experience for balance and economy changes
Monetization design familiarity and sensitivity to player trust
Comfort coordinating player-facing comms with Marketing or Community
Portfolio or samples that show design docs, change logs, and outcome metrics
Benefits
**We offer:**
Strong and enthusiastic team – you will have the opportunity for knowledge sharing, learning, and professional self-development
Interesting and challenging tasks – solve diverse and challenging issues, communicate with people within the company as well as with our partners;
Convenient working conditions – remote work, the opportunity to build your own working day with flexible working hours
А chance to work in a highly professional and dynamic team working with a wide range of International Game Production projects, attractive remuneration package, and opportunities to develop professionally.
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