Product Designer at Entermotion building software for clinics and education platforms. Partnering across teams to define problems and design solutions to ship features and iterate.
Responsibilities
Own product work end to end: Partner with product and engineering to define problems, explore solutions, validate direction and ship. Stay involved past launch.
Design across surfaces: Web apps, native mobile (iOS and Android), embeddable widgets and user portals. Most weeks you will touch more than one.
Operate the design system: Own and evolve our Figma libraries. Keep components, autolayout and variables in a state where other designers and engineers can move fast inside them.
Prototype closer to code: Move past static mocks where it helps. Use whatever tooling gets you to a real, testable artifact fastest.
Communicate clearly async: Feature decks, recorded walkthroughs, written specs, Figma comments. We collaborate over text far more than over Zoom.
Work close to engineering: Review builds, flag drift, and know when to fight for pixel fidelity vs. when to let something ship.
Manage your own priorities: Multiple product areas, multiple moving pieces, light oversight. You keep the work moving.
Requirements
3+ years designing product, ideally in SaaS or application-heavy environments
Fluent in Figma: components, autolayout, variables, prototyping, dev mode
Comfortable on both ends of the craft spectrum: rough flow mapping and pixel-level UI
Strong product instinct. You can tell when a feature is pointed in the wrong direction before the mockups go bad.
Comfortable designing for data-dense desktop web and for native mobile
Working understanding of responsive design, accessibility and common patterns for complex applications
Strong async writing. You can run a design review through text without losing signal.
Self-directed. You do not need close supervision to ship.
Tuned to how the profession is evolving. You are already adapting your process to the tools and expectations of the current moment, not waiting to be told how.
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