Lead UX Designer at Gamebreaking Studios creating high-quality user experiences for games. Responsible for UX design, collaboration, and contributing to project documentation.
Responsibilities
Own complex UX problems and create high-quality user experiences
Design the UX in ongoing projects alongside client UX designers
Push for best practices and expand existing UX patterns
Contribute to documentation outlining standards and methodologies
Requirements
3+ years of experience designing user experiences for games
Exceptional understanding of high-quality interactive entertainment UI needs
Strong Collaboration abilities
Leadership ability to coach and direct other designers
Experience with Unreal Engine, UMG and material-based motion design
Deep understanding of diegetic UI and 3D layouts in user experiences
Experience in visual development and prototyping software (Adobe Photoshop, Illustrator, Balsamiq, Axure RP, Figma, Mural, etc.)
Motion graphics and animation proficiency is a plus
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