Art Director at VOLTA guiding the visual direction for AAA game environments and props. Leading a team and ensuring quality production in game development projects.
Responsibilities
Define and uphold the visual direction for environment and prop production across projects, IPs, and styles
Own and elevate the full environment pipeline—from props creation to full level development; including hero props, set dressing, environment kits, foliage, terrain, lighting and simulation.
Guide the creation of environments, props, modular kits, trim sheets, and supporting visual elements with strong attention to function, scale, and storytelling
Ensure consistency across large-scale worlds, maintaining alignment between artistic vision, gameplay needs, and technical constraints
Work directly in Unreal Engine 5 to review, troubleshoot, and guide environment production in-engine
Set clear quality benchmarks and review/approve work before client delivery
Lead, mentor, and develop environment and prop artists across varying experience levels
Provide clear, actionable feedback through reviews, paintovers, and in-engine guidance
Maintain visual consistency across distributed or large production teams
Collaborate closely with production, design, engineering, and external clients to align on scope, priorities, and delivery expectations
Support project planning, scoping, and milestone definition with a clear understanding of risk and dependencies
Balance creative ambition with production realities—timelines, budgets, memory constraints, and engine performance
Proactively identify production risks and propose practical, solution-oriented paths forward
Help define and refine pipelines, workflows, and documentation to improve scalability and efficiency
Partner with pipeline and tech teams to support engine integration and workflow optimization
Contribute to hiring, team structure, performance evaluation, and artist development
Support client-facing discussions, creative alignment, and escalation handling when needed
Contribute to early project strategy, bidding, and feasibility assessments where required
Other duties as assigned
Requirements
10+ years in the video game industry with multiple shipped AAA titles in a Lead or Art Director role focused on environments and props
Proven ability to own the full environment production pipeline from concept/blockout through to final in-engine polish
Deep expertise in environment workflows including modular construction, trim sheets, asset optimization, memory budgets, and engine integration
Strong hands-on experience with Unreal Engine 5, including in-engine review, troubleshooting, and production guidance
Demonstrated experience mentoring environment and prop artists with clear, actionable feedback
Strong client-facing experience working directly with external Art Directors and cross-functional teams
Solid understanding of production realities—scoping, risk management, and pipeline dependencies
Ability to operate effectively in a French-speaking work environment
Strong communication skills—clear, direct, and able to align teams without friction
Highly organized, detail-oriented, and comfortable managing multiple priorities in fast-paced production environments
A grounded, solution-oriented mindset with strong critical thinking and decision-making ability
Passion for games, with the ability to balance creative ambition with production constraints
Proficiency with industry-standard tools and workflows, including:
Autodesk Maya, 3ds Max, Blender
ZBrush
Substance 3D Painter & Designer
Unreal Engine 5, Unity
Houdini, Gaea, World Machine
Marmoset Toolbag, SpeedTree
Marvelous Designer
Photoshop
Benefits
3 floating weeks + 1 week during holidays (studio closure)
8 statutory holidays
Full insurance coverage
5 paid sick days
Social club
Employer’s contribution to RRSP (retirement plan) after one year in Canada
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