Senior VFX Artist creating and implementing particle and shader effects for AAA game development. Collaborate with teams to deliver high-quality visual elements and maintain artistic vision.
Responsibilities
Create/implement particle- and shader-based visual effects.
Integrate effects seamlessly into gameplay and cinematics.
Mentor team members and provide constructive feedback.
Ensure visual effects meet performance budgets.
Use visual scripting to drive VFX logic.
Maintain artistic direction and quality.
Produce high-quality visual effects that are technically and artistically appropriate for the project’s universe and visual direction.
Collaborate with the Art Director to define the artistic vision and uphold quality standards throughout development.
Translate art concepts and game design documentation into prototypes and implement them as real-time visual effects in the game.
Oversee and facilitate the creation of ambient effects that enhance atmosphere, support storytelling, and bring the world to life.
Deliver work that meets specifications and maintain workflows within agreed deadlines.
Work closely with production on task allocation and scheduling to meet deadlines while supporting healthy work–life balance by setting clear expectations and scope.
Supervise bug fixes and document R&D case studies in the knowledge base.
Understand and use established organizational structures and naming conventions to ensure cohesion across the VFX pipeline.
Provide daily feedback to improve visual quality.
Collaborate with the team to find solutions and solve problems creatively.
Oversee and facilitate the creation of gameplay effects that make the world exciting and convey necessary gameplay information to the player.
Share knowledge and mentor colleagues.
Collaborate with the technical art team and lead R&D initiatives to explore new techniques and improve pipelines and workflows.
Work with developers across disciplines to ensure work integrates into the build.
Communicate and collaborate effectively across departments with other leads, directors, and project stakeholders to ensure efficiency and minimize misunderstandings.
Work with designers to create effects for scripted events and key story moments.
Work with the lighting department to create atmosphere, provide perceived depth to scenes, and reinforce the color palette.
Conduct regular performance and compensation reviews for staff members.
Lead recruitment projects in collaboration with HR.
Requirements
Proven experience as a Visual Effects artist.
Knowledge of stylized effects.
Shader development skills.
Experience with particle systems (Niagara, VFX Graph, Houdini).
Proficiency in Maya or equivalent software.
Excellent communication skills.
Proactive problem-solving ability.
Frequent contact with client stakeholders to align VFX work with animation, combat design, and engineering.
Proactive identification of risks related to performance, readability, and consistency of converted legacy assets.
Strong knowledge of real-time stylized VFX, shader authoring, and visual scripting (Blueprint-like systems).
Effective communication: able to liaise with design, animation, lighting, and engineering teams independently and validate effects directly in the game build.
Comfortable working in the client’s tool-driven environment where automation, reusability, and scalability are expected.
Ability to adapt legacy VFX assets to modern physically based rendering/shader pipelines without losing the original intent.
Acts as a mentor: guides partners and junior VFX artists to balance artistic vision with execution efficiency.
Passion for melee action games; understanding how VFX timing, readability, and style affect combat feel.
VFX artists must be performance-aware and gameplay-focused, not just style-focused.
Senior Technical Artist optimising assets, shaders, and streaming for large - scale open - world games at Side. Bridging art and engineering to improve performance and visual quality.
Senior VFX Artist creating real - time special effects for Digital Extremes, an independent video game studio. Collaborating across art, design, audio, and development on Warframe and Soulframe.
Senior Unity Technical Artist creating and integrating 2D/3D assets, VFX, shaders, and animations for Seismic Squirrel’s narrative RPG videogames. Optimizing visuals, solving art challenges, and collaborating remotely across development teams.
Technical Artist optimizing art pipelines, shaders, and mobile - game performance for Ludia, a Montreal mobile - game studio. Bridging art and programming across multiple game projects.
Technical Artist optimizing art pipelines, shaders, and assets for Ludia’s mobile games in Montréal. Bridging art and programming while supporting artists and improving production workflows.
AI Motion Designer and Video Editor creating B2B marketing content for Intercept, an award - winning technology marketing agency. Developing motion assets and AI - assisted production workflows for enterprise clients.
Motion & Graphic Designer responsible for video and visual production pipeline at Stratosphere, a crypto media company. Collaborating on initial strategy, concepts, and execution for brand narratives.
Motion Designer creating high - performing marketing creatives for mobile games. Collaborating to produce engaging ads, trailers, and promotional content that drive installs and player engagement.
Drainage Design 3D Modeler creating detailed engineering drawings and 3D models for civil infrastructure projects. Collaborating with engineers on drainage and stormwater systems.
Motion Designer at Bunsen creating engaging 2D and 3D animations for complex scientific and technical narratives. Collaborating with design leads to elevate client branding through motion.