Senior Technical Artist – Environment

Posted last month

Apply Now

Resume Score

Check how well your resume matches this job before you apply.

Sign in to check score

About the role

  • Senior Technical Artist developing environment systems and workflows for a game studio. Building and optimizing large, living worlds in collaboration with designers and engineers.

Responsibilities

  • Drive asset optimization strategies, identifying performance bottlenecks and implementing solutions across 3D assets, materials, foliage, and world systems.
  • Support and refine the housing setup workflows, enabling modular, customizable, and performant player-built spaces.
  • Foster and evolve material creation and maintenance workflows. Ensure materials are performant, scalable, and easy for artists to use.
  • Develop and maintain foliage and vegetation pipelines, including SpeedTree integration, foliage placement and optimization.
  • Leverage Houdini for procedural content creation.
  • Help shape and support procedural world map generation, including layout systems, rule sets, and integration with Unreal’s world-building tools.
  • Provide hands-on technical support to artists, troubleshooting integration, workflow, and performance issues.
  • Mentor and train artists on tools, materials, and best practices. Promote technical excellence and long-term scalability.
  • Participate in planning and reviews, representing for technical awareness and contributing to the project’s overall world-building strategy.

Requirements

  • You’ve shipped at least one game or product in Unreal Engine as an Environment Technical Artist.
  • You’re comfortable overseeing complex environment systems like material graphs, foliage, procedural tools or world-building workflows.
  • You are great at procedural generated content using Houdini or PCG.
  • You can diagnose and solve performance and scalability issues across large environments.
  • You’re proactive, organized, and confident navigating ambiguity in production.
  • You enjoy enabling other artists, unblocking teams, and improving workflows through thoughtful tooling.
  • You’re curious and continuously learning, especially in procedural content creation and technical art workflows.
  • Experience with procedural world generation or large-scale map systems. (Nice to Have)
  • Strong programming skills in Python or Unreal C++. (Nice to Have)
  • Familiarity with World Partition, large-world streaming, or similar systems. (Nice to Have)
  • Experience optimizing and shipping a game across multiple platforms. (Nice to Have)
  • Background in cozy, simulation, or multiplayer games. (Nice to Have)

Benefits

  • Dental, Vision, and RRSP

Job title

Job type

Full Time

Experience level

Senior

Salary

CA$138,600 - CA$153,600 per year

Degree requirement

Bachelor's Degree

Tech skills

PythonUnreal Engine

Location requirements

RemoteCanada

Report this job

Found something wrong with the page? Please let us know by submitting a report below.