Senior Technical Artist developing environment systems and workflows for a game studio. Building and optimizing large, living worlds in collaboration with designers and engineers.
Responsibilities
Drive asset optimization strategies, identifying performance bottlenecks and implementing solutions across 3D assets, materials, foliage, and world systems.
Support and refine the housing setup workflows, enabling modular, customizable, and performant player-built spaces.
Foster and evolve material creation and maintenance workflows. Ensure materials are performant, scalable, and easy for artists to use.
Develop and maintain foliage and vegetation pipelines, including SpeedTree integration, foliage placement and optimization.
Leverage Houdini for procedural content creation.
Help shape and support procedural world map generation, including layout systems, rule sets, and integration with Unreal’s world-building tools.
Provide hands-on technical support to artists, troubleshooting integration, workflow, and performance issues.
Mentor and train artists on tools, materials, and best practices. Promote technical excellence and long-term scalability.
Participate in planning and reviews, representing for technical awareness and contributing to the project’s overall world-building strategy.
Requirements
You’ve shipped at least one game or product in Unreal Engine as an Environment Technical Artist.
You’re comfortable overseeing complex environment systems like material graphs, foliage, procedural tools or world-building workflows.
You are great at procedural generated content using Houdini or PCG.
You can diagnose and solve performance and scalability issues across large environments.
You’re proactive, organized, and confident navigating ambiguity in production.
You enjoy enabling other artists, unblocking teams, and improving workflows through thoughtful tooling.
You’re curious and continuously learning, especially in procedural content creation and technical art workflows.
Experience with procedural world generation or large-scale map systems. (Nice to Have)
Strong programming skills in Python or Unreal C++. (Nice to Have)
Familiarity with World Partition, large-world streaming, or similar systems. (Nice to Have)
Experience optimizing and shipping a game across multiple platforms. (Nice to Have)
Background in cozy, simulation, or multiplayer games. (Nice to Have)
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