Design Director shaping gameplay vision and leading the design team for 7 Days to Die. Collaborating with creative leadership and managing the design quality, systems, and player experience.
Responsibilities
Collaborate closely with the Senior Creative Director to bring their vision to life by developing the design function roadmap to shape the project's future;
Define, present, and communicate a clear, compelling design vision for new content, features, and game modes;
Serve as the reference expert on how design is structured, implemented, and iterated across the entire game;
Inspire a multidisciplinary design team, fostering creative innovation and technical excellence in gameplay and systems;
Evaluate and improve existing systems while proposing bold new ideas that enrich player engagement;
Champion a player-focused mindset while balancing business objectives with creative ambition;
Mentor, support, and develop the next generation of game designers;
Lead major design reviews: be responsible for acceptance or rejection decisions, manage approval processes, and make final decisions on high-impact design choices.
Requirements
Experience as a Design Director or Associate Design Director on a successful multiplayer PC/console title;
Strong expertise in gameplay design: from mechanics to meta-strategy, including level design, systems, content pacing, and player objectives;
Proven experience in the video game industry demonstrating strong creativity and innovation skills;
Deep knowledge of Games-as-a-Service (GaaS) and live operations, and what it takes to drive player retention;
Ability to present ideas, influence teams, and align cross-disciplinary stakeholders;
Passion for asymmetric games and multiplayer experiences.
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