Senior Design Director leading design strategy and innovation for the live service game Dead by Daylight. Collaborating with creative leadership to enhance multiplayer gameplay experiences.
Responsibilities
Report directly to the Executive Producer and partner closely with the Senior Creative Director to translate creative goals into compelling, innovative gameplay experiences.
Own the design direction across game modes, player progression, content, and systems, ensuring execution is cohesive, impactful, and aligned with long-term objectives.
Balance design priorities with player expectations, identify areas for improvement, and challenge the status quo while respecting player preferences.
Requirements
Proven experience as a Design Director and Game Director on a successful PC/console live multiplayer game.
Strong expertise in gameplay design, covering mechanics, meta strategy, level design, systems, content pacing, and player objectives.
Demonstrated track record in video games showing creativity, innovation, and strong analytical skills to translate player behavior into meaningful design decisions.
Deep understanding of live-service games and what it takes to keep players returning.
Proven ability to pitch ideas, influence teams, and align cross-discipline stakeholders.
Passion for asymmetrical gameplay and evolving multiplayer experiences.
Benefits
Collaborate closely with the Senior Creative Director to bring their vision to life by owning the design roadmap and shaping the future of Dead by Daylight;
Define, present, and communicate a clear and compelling design vision for new content, features, and game modes;
Serve as an expert reference on design structure, implementation, and iteration across the entire game;
Lead major design reviews; be responsible for go/no-go decisions, manage validation (gate) processes, and make final calls on high-impact design decisions;
Inspire a multidisciplinary design team by fostering creative innovation and technical excellence in gameplay and systems;
Evaluate and evolve existing systems while proposing bold new ideas that deepen player engagement;
Advocate a player-centered approach while balancing business objectives with creative ambition;
Mentor, support, and contribute to the development of the next generation of designers at Behaviour.
Creative Director leading culturally resonant, social - first campaigns for AntiSocial, a Toronto digital marketing agency. Setting creative direction, guiding teams, and delivering integrated brand work.
Senior Art Director developing integrated TV, print, digital, and social campaigns for Funday, a full - service remote creative agency. Guiding teams, mentoring juniors, and turning concepts into standout client work.
Associate Creative Director leading art direction and digital campaigns for Funday, a Canadian full - service creative agency. Mentoring creative teams, developing concepts, delivering client work, and providing hands - on design leadership remotely.
Creative Director leading digital - first creative across Funday’s agency accounts and teams. Setting vision, developing campaigns, and mentoring distributed creative talent across Canada.
Design Director shaping clear, engaging player experiences for Behaviour Interactive’s PC and console games. Leading mission, narrative, level design, and UX teams on an unannounced project.
Product Design Director leading teams that create IoT software experiences at Samsara. Driving design strategy, customer - centered UX, and high - performing design organization growth.
Director leading AI - native product design at Mural, a collaborative visual - canvas platform. Building agent interaction patterns while managing designers and prototyping complex workflows.
Parts Manager at Premier Equipment leading the Parts Department to deliver outstanding service and support to customers. Manage inventory, merchandising, and staff while ensuring efficiency in operations.
Creative Director responsible for developing brand design strategy at Benevity. Lead visual identity evolution and oversee creative projects for social impact.
Creative Director responsible for defining and evolving Benevity's brand’s visual language. Leading high - stakes creative projects and mentoring designers to create social impact.