3D Animator creating character animations for Dead by Daylight game. Collaborating with teams to translate mocap data into believable character movements.

Behaviour Interactive is the largest Canadian gaming studio, with more than 1,200 employees worldwide.
Behaviour is best known for its flagship franchise, the multiplayer survival horror game Dead by Daylight™, which has entertained over 50 million players across multiple platforms.
The studio is currently expanding its portfolio of original IP with multiple projects, including the highly anticipated base building and raiding title Meet Your Maker™.
Behaviour has also established itself as one of the world’s foremost providers of external development services.
The company has partnered with many of the gaming industry’s leaders, including Microsoft, Sony, EA, Warner, Netflix, and Take-Two, among many others.
Over 30 years, Behaviour has developed an unparalleled, award-winning culture.
The company was named one of the Best Places To Work in Canada by GamesIndustry.biz, and has been recognized with Deloitte Canada’s Enterprise Fast 15 and Best Managed Company awards.
Headquartered in Montreal, Behaviour has expanded its global presence with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), and the United Kingdom (Behaviour UK – North).
For more information, visit www.bhvr.com.
Browse and apply for open jobs at Behaviour Interactive.
3D Animator creating character animations for Dead by Daylight game. Collaborating with teams to translate mocap data into believable character movements.
Animator creating powerful, realistic character performances for Dead by Daylight. Collaborating with animation, design, and technical teams to enhance gameplay and storytelling.
Tools Programmer contributing to development and improvement of production tools at Behaviour Interactive. Collaborating with artistic and technical teams in a dynamic environment.
Senior System Programmer contributing to AAA title development in Montreal at Behaviour Interactive. Working within performance teams on game systems implementation, polish, and optimization.
Senior Gameplay Programmer developing gameplay systems for AAA title. Collaborating with designers and programming in Unreal Engine 4/5 within an Agile team in Montreal.
Senior UI Programmer developing and optimizing user interface features for Dead by Daylight with a focus on collaborative problem - solving. Join a passionate team at Behaviour Interactive in Montreal.
Senior UX Designer creating intuitive player experiences at Behaviour Interactive. Collaborating with teams to deliver engaging game interfaces across PC and consoles.
As a Producer, support the Senior Producer in delivering AAA projects for Behaviour Interactive, a gaming industry leader. Collaborate with the leadership team to ensure high - quality product alignment.
Senior DevOps Programmer developing cloud infrastructure to support Behaviour games. Focus on automation, containerization, and maintaining scalable systems on cloud platforms.
Senior Gameplay Programmer contributing to gameplay systems for AAA title in Montreal. Collaborating within Agile team on Unreal Engine 5 features and code quality.
Senior Systems Administrator maintaining SaaS infrastructure at Behaviour Interactive in Montreal. Seeking experienced professional with strong technical foundation in systems and networking.
Gameplay Programmer developing game mechanics for Dead By Daylight at Behaviour Interactive. Collaborating with a diverse team to create engaging features in a leading gaming studio.
Senior Online Programmer responsible for online components in multiplayer games at Behaviour Interactive. Develops robust systems supporting large player base for cutting - edge video game projects.
Senior Online Programmer at Behaviour Interactive improving multiplayer experiences for PC, console, and mobile games. Collaborating with teams to ensure seamless online functionality across platforms.
Senior Technical UI Artist developing and supporting UI art pipelines in the innovative game Dead by Daylight. Collaborating with programmers and artists to enhance gameplay experience.
VFX Intern creating and implementing visual effects for Behaviour Interactive’s video games. Collaborating with artists and technical teams in a dynamic studio environment.
Design Director shaping gameplay vision and leading the design team for 7 Days to Die. Collaborating with creative leadership and managing the design quality, systems, and player experience.
Intern role assisting in learning & development tasks at Behaviour Interactive, a leading video game studio in Montreal.
Senior Technical Animator designing tools for animation teams to utilize Unreal Engine capabilities. Emphasizing technical animation expertise and bug resolution.
UX Director shaping player experience for 7 Days to Die at Behaviour Interactive. Leading UX initiatives to enhance usability and engagement in a complex live game.