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About the role

  • Animator developing character, creature, weapon, and prop animations for AAA sci-fi action title. Collaborating closely with art leadership and cross-discipline teams.

Responsibilities

  • Provide animations for characters, creatures, weapons, and props that are immersive and in-line with the IP’s visual and gameplay style.
  • Implement animation states and events using tools provided in a proprietary game engine.
  • Collaborate with tech art to create new rigs and find creative solutions to problems as they arise.
  • Be comfortable owning your pipeline from animation set creation to in-engine implementation.
  • You will communicate updates in a timely fashion and collaborate effectively cross-discipline with minimal supervision.
  • Find creative solutions to make best reuse of existing animations.

Requirements

  • 4 years of proven experience in animation for games.
  • Strong understanding of 3D Softwares such as Maya/3ds-Max; as well as animation State Machine tools.
  • Solid grasp of timing, physics and skeleton anatomy of humans and creatures.
  • Proficiency in the optimization techniques for game animations.
  • Excellent communication and collaborative skills.

Benefits

  • Flexible work arrangements

Job title

Job type

Contract

Experience level

Mid levelSenior

Salary

CA$70,000 - CA$85,000 per year

Degree requirement

Bachelor's Degree

Location requirements

RemoteCanada

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