Animator developing character, creature, weapon, and prop animations for AAA sci-fi action title. Collaborating closely with art leadership and cross-discipline teams.
Responsibilities
Provide animations for characters, creatures, weapons, and props that are immersive and in-line with the IP’s visual and gameplay style.
Implement animation states and events using tools provided in a proprietary game engine.
Collaborate with tech art to create new rigs and find creative solutions to problems as they arise.
Be comfortable owning your pipeline from animation set creation to in-engine implementation.
You will communicate updates in a timely fashion and collaborate effectively cross-discipline with minimal supervision.
Find creative solutions to make best reuse of existing animations.
Requirements
4 years of proven experience in animation for games.
Strong understanding of 3D Softwares such as Maya/3ds-Max; as well as animation State Machine tools.
Solid grasp of timing, physics and skeleton anatomy of humans and creatures.
Proficiency in the optimization techniques for game animations.
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