Lead Software Engineer at Blackbird Interactive developing gameplay systems for a third person tactical shooter in Unreal Engine 5. Directing technical execution and collaboration across multiple teams in game development.
Responsibilities
Lead technical direction and implementation of core gameplay and runtime systems
Own architecture and long-term health of gameplay-adjacent systems
Partner closely with design and content teams
Drive engineering quality across gameplay code
Architect and optimize AI movement, perception, decision support, and navigation features
Support large gameplay spaces by improving runtime performance and system reliability
Establish engineering best practices for Unreal Engine 5 development
Mentor engineers and contribute to hiring and onboarding
Communicate technical constraints and plans to stakeholders
Requirements
5+ years of professional game development experience
Strong professional experience with C++ and Unreal Engine
Shipped or significantly contributed to complex action, shooter, AI-heavy, or systemic gameplay features
Deep experience building and maintaining responsive, scalable gameplay systems
Understand technical demands of third person action or tactical shooter gameplay
Comfortable collaborating across multiple disciplines
Strong ownership mindset and practical decision-making
Unreal Asset Artist creating highly optimized assets for visualization at The Third Floor. Collaborating with teams on environments, props, and characters using Unreal Engine and Maya.
Senior Gameplay Engineer at CD PROJEKT RED responsible for creating architecture for large open world gameplay. Collaborating with teams to support single - player and multiplayer environments using Unreal Engine 5.
Senior Gameplay Programmer contributing to gameplay systems for AAA title in Montreal. Collaborating within Agile team on Unreal Engine 5 features and code quality.
Gameplay Programmer developing game mechanics for Dead By Daylight at Behaviour Interactive. Collaborating with a diverse team to create engaging features in a leading gaming studio.
Lead Producer overseeing third person tactical shooter project in Unreal Engine 5. Collaborating with internal and external teams to ensure successful game delivery.
Unreal TA/TD supporting visualization team in troubleshooting and managing assets in Unreal Game Engine. Collaborating with the L&D Team and art directing renders based in Vancouver.
Senior Gameplay Programmer developing immersive multiplayer VR experiences using Unity for Sandbox VR. Collaborating with designers and artists to create engaging gameplay systems.
Senior Full - Stack Developer creating dashboards for game publishers working with Unity Ads. Collaborating with teams to design and implement robust software systems with a focus on UX.
Gameplay Designer for globally remote game development company. Specializing in combat systems and in - engine implementation for co - development projects.
Unreal Engine Developer working with Naisense to apply game - industry skills to challenges in autonomous vehicles. Responsible for developing graphics systems and AI integration.