Gameplay Designer for globally remote game development company. Specializing in combat systems and in-engine implementation for co-development projects.
Responsibilities
Design, prototype, implement, and iterate on player combat mechanics, including attacks, dodges, counters, cooldowns, combos, timing windows, and other core gameplay interactions.
Design and tune player ability kits, skill systems, and progression hooks, defining their inputs, effects, interactions, upgrade paths, and gameplay roles.
Work directly in Unreal Engine 5 to build and iterate on gameplay systems, with strong hands-on use of Blueprints for implementation, prototyping, and tuning.
Collaborate closely with gameplay engineers to support implementation, extend features, and work with light scripting in C++ where needed.
Tune moment-to-moment combat feel, including responsiveness, readability, hit reactions, feedback timing, damage communication, and overall player satisfaction.
Design enemy archetypes, combat scenarios, and encounter structures that create readable threats and varied gameplay challenges.
Build and maintain design documentation, including combat specs, ability sheets, flow diagrams, stat tables, and tuning notes.
Support gameplay iteration across development and live updates, helping improve combat balance, ability performance, and player experience over time.
Help identify, triage, and resolve gameplay bugs, balance issues, exploits, and other player-impacting combat or ability problems.
Partner with design, engineering, animation, VFX, audio, QA, and production to ensure gameplay systems are polished, maintainable, and aligned with project goals.
Requirements
3+ years of gameplay, combat, or systems design experience in a professional development environment.
Proficiency in Unreal Engine 5, with the ability to implement and iterate on gameplay content directly in-engine.
Strong working knowledge of Blueprints for prototyping, gameplay logic, ability scripting, and feature tuning.
Ability to work with light scripting in C++, especially in collaboration with engineers to support gameplay systems and implementation needs.
At least one shipped title where you were a primary contributor to combat, gameplay abilities, or core player mechanics.
Strong instincts for game feel, with the ability to identify and solve issues related to responsiveness, clarity, timing, and satisfaction.
Understanding of action gameplay fundamentals such as timing windows, hit reactions, priority, invulnerability states, input flow, and combat readability.
Experience designing ability systems with depth, synergy, and clear mastery curves.
Clear communication and documentation skills, with the ability to explain both the design and the reasoning behind tuning decisions.
Collaborative working style and comfort giving and receiving feedback across disciplines.
Benefits
26 days leave throughout the year (accrued with tenure and company downtime during holiday periods)
Interesting and challenging tasks – solve diverse and challenging issues, communicate with people within the company as well as with our partners;
Convenient working conditions – remote work, the opportunity to build your own working day with flexible working hours
А chance to work in a highly professional and dynamic team working with a wide range of International Game Production projects, attractive remuneration package, and opportunities to develop professionally.
Gameplay Programmer contributing to gameplay systems in Blight: Survival, a dark immersive game. Join Behaviour Interactive's impactful development team in Montreal.
Senior Unity Developer for iLogos Game Studios developing football manager games. Focused on design, implementation, and collaboration in a fully remote environment.
Senior Gameplay Programmer developing gameplay systems for AAA title. Collaborating with designers and programming in Unreal Engine 4/5 within an Agile team in Montreal.
Unity Content Artist creating and implementing high - quality 2D game assets for profitable live games. Collaborating with design teams and leveraging AI tools to enhance production efficiency.
Unity Content Artist creating and implementing 2D assets for slot gameplay in a hybrid role at Big Viking Games. Supporting both slot - specific and general content in a fast - paced environment.
Senior Unity Developer working on a cross - platform poker game project with real - time multiplayer. Joining iLogos Game Studios to develop and optimize game systems and collaborate with teams.
Middle+ Unity Developer working on cross - platform poker game project with real - time multiplayer. Remotely develop gameplay features while collaborating with global teams.
Lead Unity Developer joining a cross - platform poker game project. Collaborating with the development team ensuring quality features and managing the project.
Unreal Asset Artist creating highly optimized assets for visualization at The Third Floor. Collaborating with teams on environments, props, and characters using Unreal Engine and Maya.