Unreal Artist specializing in visual effects production using Unreal Engine at Mavericks VFX. Develops and refines Pre-Viz content, ensuring creative quality and pipeline optimization.
Responsibilities
Develop, iterate, and refine Pre-Viz content in Unreal Engine through to final pixel delivery.
Utilize Unreal Engine’s path-traced rendering capabilities as an alternative to traditional CG renderers.
Support real-time, volume-based Virtual Art Direction workflows as well as offline rendering pipelines.
Optimize assets, lighting, materials, and scenes for both real-time performance and high-quality final renders.
Collaborate closely with VFX Supervisors, Artists, and Technical teams to ensure creative intent is maintained throughout production.
Build upon Pre-Viz assets to achieve final-shot fidelity without redundant rework.
Identify and solve technical challenges associated with using Unreal as an offline renderer within a VFX pipeline.
Ensure work meets production standards, schedules, and quality expectations.
Troubleshoot rendering, performance, and pipeline issues efficiently under tight deadlines.
Requirements
Experience developing photo-real environments in Unreal Engine.
A keen eye for cinematic lighting.
Flexible asset modeling, texturing, and material development.
Experience working with the Movie Render Queue with particular attention to AOV output.
Extensive knowledge of Unreal path-tracing, Lumen Global Illumination and reflections.
Experience working with imported cameras and plates in Unreal.
Experience working in the Visual Effects Industry.
Time spent working on and for real-time LED stages.
Knowledge of farm and/or cloud-based rendering and the Deadline API.
Metahuman development.
Experience with Adobe’s Flow Production Software (AKA Shotgun, Shotgrid).
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