Senior Programmer developing simulations for autonomous systems using Unreal Engine and robotics software. Collaborating on AI systems and graphics development in a startup environment.
Responsibilities
Designing, developing, and maintaining graphics-related systems
Working with engineering simulation and AI software integrations
AI based perception and control systems development
Building a simulation framework for autonomous systems engineering based on Unreal, high fidelity physics simulation and control software
Supporting implementation and integrations with machine learning applications
Supporting scenario development
Requirements
5+ years of experience working in the game/simulation industry with Unreal Engine
Fluent in C/C++
Excellent math skills
Understanding of versioning and repository best practices
Blueprints scripting proficiency as well as Python skills
Solid background in rendering with experience in shaders, geometry processing, and lighting
Experience with CPU/GPU optimizations
Experienced in agile and rapid prototyping of concepts
Strong verbal and written communication skills in English
Unity Developer building Unity and C# interactive learning experiences for Enable Education and RedT Kids' Media. Developing, optimizing, and deploying simulations across desktop, mobile, and WebGL platforms.
Senior/Lead gameplay animator crafting responsive character movement, controls, and camera systems for NetEase Games’ AAA FPS projects. Owning animation features from prototype through in - game polish.
Unreal Engine Developer building gameplay systems for iLogos Game Studios, a mobile game development partner. Implementing and optimizing Unreal Engine 5 features with C++ and Blueprints.
Lead Gameplay Designer prototyping FPS combat and progression systems for BulletFarm’s independent AAA studio. Shaping a new co - op action game from early development through a planned 2029 launch.
Senior gameplay animator crafting responsive, character - driven animation for Velan Studios’ video games. Collaborating with designers and engineers across prototyping, engine integration, and polished production.
Gameplay Programmer developing mechanics for Behaviour Interactive’s horror game Dead by Daylight. Implementing, optimizing, and testing features with designers, artists, animators, and QA.
Senior Unreal Engineer building a Supercell - backed mobile adventure game. Owning gameplay features, architecture, and mobile performance in a lean remote team.
Senior Gameplay Animator creating high - quality gameplay animations for combat - focused AAA game. Joining Keywords Studios for a short - term contract in a collaborative team environment.
Data Capture Specialist capturing gameplay data for AI systems at Your Software Supplier. Requires a passion for AAA games and technical proficiency in data capture tools.
Gameplay AI Software Engineer for Blackbird Interactive developing original game in Unreal Engine 5. Collaborating on gameplay features and systems in a flexible remote work environment with Canadian candidates only.